Ruin of House Isner: Difference between revisions

m
Apparently, {{name|possessive}} generates as "Ruins of House Isner" instead of "Ruin of House Isner"
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
m (Apparently, {{name|possessive}} generates as "Ruins of House Isner" instead of "Ruin of House Isner")
 
(23 intermediate revisions by 9 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|the Ruin of House Isner}}
| title = {{Qud text|Ruin of House Isner}}
| image = the ruin of house isner.png
| image = ruin of house isner.png
| overrideimages = {{altimage start}}{{altimage | the ruin of house isner identified.png | type = identified}}{{altimage | the ruin of house isner unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | ruin of house isner identified.png | type = identified}}{{altimage | ruin of house isner unidentified.png | type = unidentified}}{{altimage end}}
| pv = 8
| pv = 8
| maxpv = 8
| maxpv = 8
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| accuracy = 5
| accuracy = 5
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 7
| maxammo = 7
| id = Ruin of House Isner
| id = Ruin of House Isner
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| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;M
| colorstr = &amp;M
| tilecolors = Mw
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = Borderlands Revolver
| inheritingfrom = Borderlands Revolver
| unknowntile = the ruin of house isner unidentified.png
| unidentifiedimage = ruin of house isner unidentified.png
| unknownname = weird artifact
| unidentifiedname = weird artifact
| unknownaltname = pistol
| unidentifiedaltname = pistol
| ego = 1
| reputationbonus = {{reputation bonus|{{FactionID to name|Water}}|-400}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Water}}|-400}}
| desc = The craftsmanship of this pistol worked in chrome and brass is breathtaking -- grips of kingswood wrap your palm around themselves, the hammer is contoured to your thumb with infinitesimal precision, the eye of the barrel leers at your target. Twines of withered ivy are engraved along its frame and down its barrel stained with age and blood.
| desc = The craftsmanship of this pistol worked in brass and chrome is breathtaking: grips of kingswood call the palm to an airless wrap, the hammer is contoured to the thumb by the microinch, and the sight draws the eye down the barrel like the slipping of silk. It's engraved all around with withered ivy, and the muzzle is kissed in blood.


{{Qud shader|rules|{{(}}-400 reputation with water barons{{)}}}}
{{Qud shader|rules|{{(}}-400 reputation with water barons{{)}}}}
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Whenever you discharge a full barrel of ammo with this weapon, you automatically score a critical hit with the last shot you fire.{{)}}}}
Whenever you discharge a full barrel of ammo with this weapon, you automatically score a critical hit with the last shot you fire.{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a hidden artifact where its wherabouts can only be found through white titled [[book]]s or as a [[secret]] from water ritualling a member of the [[Trolls]] faction. Every game, the location is a random [[parasang]] in the left half of the overworld (the leftmost 40x25) tiles. This can be within any zone of the parasang, but will always be above ground in a unique {{qud text|&rred &yand &Mmagenta|notxml}} chest. <ref><code>XRL.World.WorldBuilders.JoppaWorldBuilder::AddStaticEncounters</code></ref>
{{name}} is a hidden artifact, its whereabouts only found through manually reading white titled [[book]]s or as a [[secret]] from performing the water ritual with a member of the [[Trolls]] faction. Every game, the location is a random {{parasang}} in the left half of the overworld (the leftmost 40x25) tiles. This can be within any zone of the parasang, but will always be above ground in a unique {{qud text|&rred &yand &Mmagenta|notxml}} chest. <ref><code>XRL.World.WorldBuilders.JoppaWorldBuilder::AddStaticEncounters</code></ref>


==Locating the Ruin of House Isner==
==Locating the Ruin of House Isner==
The location of {{name}} must be pieced together by at least two separate clues found in markov generated books. Multiple clues can be found within one book. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.
The location of {{name}} must be pieced together by at least two separate clues found in markov generated (white text) [[book]]s. Multiple clues can be found within one book, and clues can be found in both the title and the text. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.


It is also possible for a a quest to generate with The Ruin of House Isner's location as the reference point to another location, but this is a rare occurance.
It is also possible for a a quest to generate with {{name}}'s location as the reference point to another location, but this is a rare occurrence.
 
In fact, it is possible for a procedural village quest to generate with {{name}} as its objective. In this case, the quest giver will provide a landmark and directions that will reliably guide the player to the location of this weapon. Upon obtaining the weapon, however, the quest giver will not recognize that you are in possession of it; indeed, even if the weapon is held in your hand or your missile weapon slot, the only available dialog option is "I haven't located {{name}} yet."<ref>This was observed in world seed b4d08c45-ffdd-44e6-bc4d-65878d2f61ea in version 2.0.203.56 at the village of Surqalil south of the Six Day Stilt.</ref>


[[File:Chest_isner.png|frame|left|{{name|possessive}} unique chest]]
[[File:Chest_isner.png|frame|left|{{name|possessive}} unique chest]]
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==Tips==
==Tips==
{{opinion}}
{{opinion}}
* It is the only missile weapon that grants [[ego]], so cloning {{name}} with {{favilink|metamorphic polygel}} can be used as an unconventional ego boost.
* It is the only non-procedurally-generated missile weapon that grants [[ego]], so cloning {{name}} with {{favilink|metamorphic polygel}} can be used as an unconventional ego boost.


==Recall Story==
==Recall Story==
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