Save: Difference between revisions

39 bytes added ,  19:55, 20 September 2021
m
add term "critical failure" since it's mentioned on other pages
mNo edit summary
m (add term "critical failure" since it's mentioned on other pages)
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Some saves are also modified by an attacker's attribute, which adds to the save difficulty.
Some saves are also modified by an attacker's attribute, which adds to the save difficulty.


Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.
Most saves fail when the game rolls a natural 1 (i.e. "critical failure") and succeed on a natural 20 regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.


Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes.  If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.
Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes.  If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.