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Some saves are also modified by an attacker's attribute, which adds to the save difficulty. | Some saves are also modified by an attacker's attribute, which adds to the save difficulty. | ||
Most saves fail | Most saves fail when the game rolls a natural 1 (i.e. "critical failure") and succeed on a natural 20 regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure. | ||
Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes. If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies. | Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes. If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies. |