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845 bytes added ,  03:36, 19 June 2022
Fix save difficulty for mutation-generated webs
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(Fix save difficulty for mutation-generated webs)
 
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A '''save''' is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)".
A '''save''' is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)".


By default, this is a {{dice tooltip|1d20}} roll that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.
By default, this is a {{dice tooltip|1d20}} [[dice roll]] that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.


If a save is against multiple attributes, the best modifier is used.
If a save is against multiple attributes, the best modifier is used.
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== Movement-Related Saves ==
== Movement-Related Saves ==
Certain items grant a bonus or penalty to movement-related saves, including {{favilink|magnetized boots}} (+4), {{favilink|rocket skates}} (-4), {{favilink|motorized treads}} (+4), and [[cleated]] [[:Category:Footwear|footwear]] (+2-4).
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Certain items grant a bonus or penalty to movement-related saves, including {{favilink|magnetized boots}} (+4), {{favilink|rocket skates}} (-4), {{favilink|motorized treads}} (+4), [[cleated]] [[:Category:Footwear|footwear]] (+2-4), and [[stability-based cooking effects]] (+6).
{| class="wikitable"
{| class="wikitable"
|+Movement-Related Saves
|+Movement-Related Saves
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|
|-
|-
|[[Stuck]] (stuck in {{favilink|web}} or {{favilink|phase web}})
|[[Stuck]] (stuck in {{favilink|web}} or {{favilink|phase web}} created by zone generation)
|[[Strength]]
|[[Strength]]
|Web Stuck Restraint
|Web Stuck Restraint
|15
|15
|
|-
|[[Stuck]] (stuck in {{favilink|web}} or {{favilink|phase web}} created by [[Spider Webs]])
|[[Strength]]
|Web Stuck Restraint
|15 + mutation level
|
|-
|[[Stuck]] (stuck in {{favilink|web}} created by {{favilink|Spinnerets}})
|[[Strength]]
|Web Stuck Restraint
|14 + (2 * mutation level)
|
|-
|[[Stuck]] (stuck in {{favilink|phase web}} created by {{favilink|Spinnerets}})
|[[Strength]]
|Web Stuck Restraint
|18 + (2 * mutation level)
|
|
|-
|-
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|Glotrot Disease Onset
|Glotrot Disease Onset
|13
|13
|
|-
|{{favilink|galgal|possessive}} {{favilink|naser cannon}} [[grounded|grounding]] effect
|[[Agility]]
|Normality Naser Grounding
|40 - target's flight level
|
|
|-
|-
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