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(stuff you saw while you had scanning stays IDed now) |
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* The [[AV]], [[DV]], and [[HP]] of biological creatures is visible when looking at them. | * The [[AV]], [[DV]], and [[HP]] of biological creatures is visible when looking at them. | ||
** This allows a player with [[Nerve Poppy]] to compensate for their defect by looking at themselves. | ** This allows a player with [[Nerve Poppy]] to compensate for their defect by looking at themselves. | ||
* Biological [[artifacts]] are treated as identified. | * Biological [[artifacts]] are treated as identified. | ||
Items that provide bioscanning: | Items that provide bioscanning: | ||
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Techscanning performs a number of functions: | Techscanning performs a number of functions: | ||
* The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them. | * The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them. | ||
* Technological [[artifacts]] are treated as identified. | * Technological [[artifacts]] are treated as identified. | ||
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names. | * The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names. | ||
* The names and operational statuses of various technological components of items and creatures are visible in their descriptions. | * The names and operational statuses of various technological components of items and creatures are visible in their descriptions. |
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