Scanning: Difference between revisions

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244 bytes removed ,  06:36, 15 June 2021
stuff you saw while you had scanning stays IDed now
mNo edit summary
(stuff you saw while you had scanning stays IDed now)
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* The [[AV]], [[DV]], and [[HP]] of biological creatures is visible when looking at them.
* The [[AV]], [[DV]], and [[HP]] of biological creatures is visible when looking at them.
** This allows a player with [[Nerve Poppy]] to compensate for their defect by looking at themselves.
** This allows a player with [[Nerve Poppy]] to compensate for their defect by looking at themselves.
* Biological [[artifacts]] are treated as identified. (If you lose bioscanning, any biological artifacts you do not have your own knowledge of will no longer be identified.)
* Biological [[artifacts]] are treated as identified.


Items that provide bioscanning:
Items that provide bioscanning:
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Techscanning performs a number of functions:
Techscanning performs a number of functions:
* The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them.
* The [[AV]], [[DV]], and [[HP]] of robots and high-tech objects is visible when looking at them.
* Technological [[artifacts]] are treated as identified. (If you lose techscanning, any technological artifacts you do not have your own knowledge of will no longer be identified.)
* Technological [[artifacts]] are treated as identified.
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names.
* The percentage charge level of [[:Category:Energy Cells|energy cells]] and some [[Energy|other power storage systems]] is visible in their display names.
* The names and operational statuses of various technological components of items and creatures are visible in their descriptions.
* The names and operational statuses of various technological components of items and creatures are visible in their descriptions.
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