Scoped: Difference between revisions

779 bytes added ,  14:33, 5 October 2021
add list of eligible items
No edit summary
(add list of eligible items)
Line 18: Line 18:
== Tips ==
== Tips ==
* If your character already has very high agility along with skills or cybernetics that improve aim variance, the scoped mod may not have any functional effect on the weapons you fire. For a more detailed explanation, refer to the [[Missile_weapon_combat#Additional_Notes|Additional Notes]] section of the missile weapon combat page.
* If your character already has very high agility along with skills or cybernetics that improve aim variance, the scoped mod may not have any functional effect on the weapons you fire. For a more detailed explanation, refer to the [[Missile_weapon_combat#Additional_Notes|Additional Notes]] section of the missile weapon combat page.
== Eligible Items ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=MWD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
            CONCAT(MWD.Accuracy,' ({{(}}#switch: ',MWD.Accuracy,
                  '{{!}}0=Very High',
                  '{{!}}1{{!}}2{{!}}3{{!}}4=High',
                  '{{!}}5{{!}}6{{!}}7{{!}}8{{!}}9=Medium',
                  '{{!}}10{{!}}11{{!}}12{{!}}13{{!}}14{{!}}15{{!}}16{{!}}17{{!}}18{{!}}19{{!}}20{{!}}21{{!}}22{{!}}23{{!}}24=Low',
                  '{{!}}Very Low{{)}})')=Base Weapon Accuracy (Not Affected by Scoped)
  | where = M.SupportedMods HOLDS 'FirearmMods'
  | order by = MWD.Accuracy,GD.PlainName
  | format = table
}}


{{References|2.0.201.114}}
{{References|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}