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{{mod | {{mod | ||
| title={{qud text|scoped}} | | title = {{qud text|scoped}} | ||
| type=Firearm | | type = Firearm | ||
| id= ModScoped | | id = ModScoped | ||
| rarity=C | | rarity = C | ||
|mintier=2 | | mintier = 2 | ||
| tinkerable=yes | | tinkerable = yes | ||
| tinkertier=1 | | tinkertier = 1 | ||
| value = 1.1 | | value = 1.1 | ||
| complexity = 1 | | complexity = 1 | ||
| difficulty = 1 | | difficulty = 1 | ||
| desc=&CScoped: This weapon has increased accuracy.}} | | empsensitive = no | ||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CScoped: This weapon has increased accuracy. | |||
| gameversion = 2.0.201.114 | |||
}} | |||
The {{name}} mod reduces the [[Missile_weapon_combat#Aim_Variance|aim variance]] of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's [[Agility]] were increased by 8 points.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} | The {{name}} mod reduces the [[Missile_weapon_combat#Aim_Variance|aim variance]] of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's [[Agility]] were increased by 8 points.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} |