Scoped: Difference between revisions

255 bytes added ,  16:25, 9 October 2021
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additional infobox properties
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{{mod
{{mod
| title={{qud text|scoped}}
| title             = {{qud text|scoped}}
| type=Firearm
| type               = Firearm
| id= ModScoped
| id                 = ModScoped
| rarity=C
| rarity             = C
|mintier=2
| mintier           = 2
| tinkerable=yes
| tinkerable         = yes
| tinkertier=1
| tinkertier         = 1
| value = 1.1
| value             = 1.1
| complexity = 1
| complexity         = 1
| difficulty = 1
| difficulty         = 1
| desc=&CScoped: This weapon has increased accuracy.}}
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CScoped: This weapon has increased accuracy.
| gameversion        = 2.0.201.114
}}


The {{name}} mod reduces the [[Missile_weapon_combat#Aim_Variance|aim variance]] of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's [[Agility]] were increased by 8 points.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
The {{name}} mod reduces the [[Missile_weapon_combat#Aim_Variance|aim variance]] of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's [[Agility]] were increased by 8 points.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}