Scoped: Difference between revisions

2,315 bytes added ,  17:58, 3 May 2022
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{{mod
{{mod
| title= scoped
| title             = {{qud text|scoped}}
| type=Firearm
| type               = Firearm
| id= ModScoped
| id                 = ModScoped
| rarity=C
| rarity             = C
|mintier=2
| mintier           = 2
| tinkerable=yes
| tinkerable         = yes
| tinkertier=1
| tinkertier         = 1
| value = 1.1
| value             = 1.1
| complexity = 1
| complexity         = 1
| difficulty = 1
| difficulty         = 1
| desc=&CScoped: This weapon has increased accuracy.}}
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CScoped: This weapon has increased accuracy.
| gameversion        = 2.0.201.114
}}


The {{name}} mod reduces the [[Missile_weapon_combat#Aim_Variance|aim variance]] of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's [[Agility]] were increased by 8 points.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
The {{name}} mod reduces the [[Missile_weapon_combat#Aim_Variance|aim variance]] of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's [[Agility]] were increased by 8 points.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}


The {{name}} mod does not improve the ''Accuracy'' stat of the weapon itself, and has no effect on [[Missile_weapon_combat#Weapon_Variance|weapon variance]] calculations. For this reason, weapons that are naturally inaccurate, such as the {{favilink|blast cannon}}, tend to remain fairly inaccurate even when scoped.<ref name="MissileWeaponFireEvent" />
The {{name}} mod does not improve the ''Accuracy'' stat of the weapon itself, and has no effect on [[Missile_weapon_combat#Weapon_Variance|weapon variance]] calculations. For this reason, weapons that are naturally inaccurate, such as the {{favilink|blast cannon}}, tend to remain fairly inaccurate even when scoped.<ref name="MissileWeaponFireEvent" />
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=MWD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
            CONCAT(MWD.Accuracy,' ({{(}}#switch: ',MWD.Accuracy,
                  '{{!}}0=Very High',
                  '{{!}}1{{!}}2{{!}}3{{!}}4=High',
                  '{{!}}5{{!}}6{{!}}7{{!}}8{{!}}9=Medium',
                  '{{!}}10{{!}}11{{!}}12{{!}}13{{!}}14{{!}}15{{!}}16{{!}}17{{!}}18{{!}}19{{!}}20{{!}}21{{!}}22{{!}}23{{!}}24=Low',
                  '{{!}}Very Low{{)}})')=Base Weapon Accuracy (Not Affected by Scoped)
  | where = M.SupportedMods HOLDS 'FirearmMods' AND GD._pageNamespace = '0'
  | order by = MWD.Accuracy,GD.PlainName
  | format = table
}}
=== Eligible NPC Equipment ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=MWD.JoinKey
  | fields = CONCAT(CASE
                WHEN GD.ObjectID = 'Naser Cannon'
                THEN '{{(}}favilink{{!}}galgal{{!}}possessive{{)}}'
                WHEN GD.ObjectID = 'LightLock'
                THEN '{{(}}favilink{{!}}conservator{{!}}possessive{{)}}'
                WHEN GD.ObjectID = 'Point-Defense Laser'
                THEN '{{(}}favilink{{!}}anomaly extinguisher{{!}}possessive{{)}}'
                ELSE ''
            END,'{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            CONCAT(MWD.Accuracy,' ({{(}}#switch: ',MWD.Accuracy,
                  '{{!}}0=Very High',
                  '{{!}}1{{!}}2{{!}}3{{!}}4=High',
                  '{{!}}5{{!}}6{{!}}7{{!}}8{{!}}9=Medium',
                  '{{!}}10{{!}}11{{!}}12{{!}}13{{!}}14{{!}}15{{!}}16{{!}}17{{!}}18{{!}}19{{!}}20{{!}}21{{!}}22{{!}}23{{!}}24=Low',
                  '{{!}}Very Low{{)}})')=Base Weapon Accuracy (Not Affected by Scoped)
  | where = M.SupportedMods HOLDS 'FirearmMods' AND GD._pageNamespace <> '0'
  | order by = MWD.Accuracy,GD.PlainName
  | format = table
}}


== Tips ==
== Tips ==
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{{References|2.0.201.114}}
{{References|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}
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