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{{mod | {{mod | ||
| title= scoped | | title = {{qud text|scoped}} | ||
| type=Firearm | | type = Firearm | ||
| id= ModScoped | | id = ModScoped | ||
| rarity=C | | rarity = C | ||
|mintier=2 | | mintier = 2 | ||
| tinkerable=yes | | tinkerable = yes | ||
| tinkertier=1 | | tinkertier = 1 | ||
| value = 1.1 | | value = 1.1 | ||
| complexity = 1 | | complexity = 1 | ||
| difficulty = 1 | | difficulty = 1 | ||
| desc=&CScoped: This weapon has increased accuracy.}} | | empsensitive = no | ||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CScoped: This weapon has increased accuracy. | |||
| gameversion = 2.0.201.114 | |||
}} | |||
The {{name}} mod reduces the [[Missile_weapon_combat#Aim_Variance|aim variance]] of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's [[Agility]] were increased by 8 points.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} | The {{name}} mod reduces the [[Missile_weapon_combat#Aim_Variance|aim variance]] of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's [[Agility]] were increased by 8 points.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}} | ||
The {{name}} mod does not improve the ''Accuracy'' stat of the weapon itself, and has no effect on [[Missile_weapon_combat#Weapon_Variance|weapon variance]] calculations. For this reason, weapons that are naturally inaccurate, such as the {{favilink|blast cannon}}, tend to remain fairly inaccurate even when scoped.<ref name="MissileWeaponFireEvent" /> | The {{name}} mod does not improve the ''Accuracy'' stat of the weapon itself, and has no effect on [[Missile_weapon_combat#Weapon_Variance|weapon variance]] calculations. For this reason, weapons that are naturally inaccurate, such as the {{favilink|blast cannon}}, tend to remain fairly inaccurate even when scoped.<ref name="MissileWeaponFireEvent" /> | ||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=MWD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item, | |||
CONCAT(MWD.Accuracy,' ({{(}}#switch: ',MWD.Accuracy, | |||
'{{!}}0=Very High', | |||
'{{!}}1{{!}}2{{!}}3{{!}}4=High', | |||
'{{!}}5{{!}}6{{!}}7{{!}}8{{!}}9=Medium', | |||
'{{!}}10{{!}}11{{!}}12{{!}}13{{!}}14{{!}}15{{!}}16{{!}}17{{!}}18{{!}}19{{!}}20{{!}}21{{!}}22{{!}}23{{!}}24=Low', | |||
'{{!}}Very Low{{)}})')=Base Weapon Accuracy (Not Affected by Scoped) | |||
| where = M.SupportedMods HOLDS 'FirearmMods' AND GD._pageNamespace = '0' | |||
| order by = MWD.Accuracy,GD.PlainName | |||
| format = table | |||
}} | |||
=== Eligible NPC Equipment === | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=MWD.JoinKey | |||
| fields = CONCAT(CASE | |||
WHEN GD.ObjectID = 'Naser Cannon' | |||
THEN '{{(}}favilink{{!}}galgal{{!}}possessive{{)}}' | |||
WHEN GD.ObjectID = 'LightLock' | |||
THEN '{{(}}favilink{{!}}conservator{{!}}possessive{{)}}' | |||
WHEN GD.ObjectID = 'Point-Defense Laser' | |||
THEN '{{(}}favilink{{!}}anomaly extinguisher{{!}}possessive{{)}}' | |||
ELSE '' | |||
END,'{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
CONCAT(MWD.Accuracy,' ({{(}}#switch: ',MWD.Accuracy, | |||
'{{!}}0=Very High', | |||
'{{!}}1{{!}}2{{!}}3{{!}}4=High', | |||
'{{!}}5{{!}}6{{!}}7{{!}}8{{!}}9=Medium', | |||
'{{!}}10{{!}}11{{!}}12{{!}}13{{!}}14{{!}}15{{!}}16{{!}}17{{!}}18{{!}}19{{!}}20{{!}}21{{!}}22{{!}}23{{!}}24=Low', | |||
'{{!}}Very Low{{)}})')=Base Weapon Accuracy (Not Affected by Scoped) | |||
| where = M.SupportedMods HOLDS 'FirearmMods' AND GD._pageNamespace <> '0' | |||
| order by = MWD.Accuracy,GD.PlainName | |||
| format = table | |||
}} | |||
== Tips == | == Tips == | ||
Line 20: | Line 64: | ||
{{References|2.0.201.114}} | {{References|2.0.201.114}} | ||
{{Mod Navbox}} | {{Mod Navbox}} |
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