Scoped: Difference between revisions

5 bytes added ,  17:58, 3 May 2022
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The {{name}} mod does not improve the ''Accuracy'' stat of the weapon itself, and has no effect on [[Missile_weapon_combat#Weapon_Variance|weapon variance]] calculations. For this reason, weapons that are naturally inaccurate, such as the {{favilink|blast cannon}}, tend to remain fairly inaccurate even when scoped.<ref name="MissileWeaponFireEvent" />
The {{name}} mod does not improve the ''Accuracy'' stat of the weapon itself, and has no effect on [[Missile_weapon_combat#Weapon_Variance|weapon variance]] calculations. For this reason, weapons that are naturally inaccurate, such as the {{favilink|blast cannon}}, tend to remain fairly inaccurate even when scoped.<ref name="MissileWeaponFireEvent" />
 
== Eligible Equipment ==
== Tips ==
* If your character already has very high agility along with skills or cybernetics that improve aim variance, the scoped mod may not have any functional effect on the weapons you fire. For a more detailed explanation, refer to the [[Missile_weapon_combat#Additional_Notes|Additional Notes]] section of the missile weapon combat page.
 
== Eligible Items ==
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
   | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
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}}
}}


== Eligible NPC Equipment ==
=== Eligible NPC Equipment ===
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
   | tables = Modability=M,GeneralData=GD,MissileWeaponData=MWD
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   | format = table
   | format = table
}}
}}
== Tips ==
* If your character already has very high agility along with skills or cybernetics that improve aim variance, the scoped mod may not have any functional effect on the weapons you fire. For a more detailed explanation, refer to the [[Missile_weapon_combat#Additional_Notes|Additional Notes]] section of the missile weapon combat page.


{{References|2.0.201.114}}
{{References|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}
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