Security cards: Difference between revisions

37 bytes added ,  09:29, 7 February 2021
added note about "normal" turret tinkers
(Removed redirect to Category:Security Cards)
(added note about "normal" turret tinkers)
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†Chain laser emplacements in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}.
†Chain laser emplacements in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}.


[[:Category:Turrets|Dynamic weapon turrets]] dropped by {{favilink|dynamic turret tinker|plural}} can also be activated or deactivated by security cards. The type of card needed depends on the tier of the missile weapon used by the dynamic turret. Missile weapons of tiers 5-8 require a {{favilink|military security card}}. Tiers 4 and below require each of the 4 remaining security cards in descending order of access level.
[[:Category:Turrets|Dynamic weapon turrets]] dropped by {{favilink|dynamic turret tinker|plural}} and their single-weapon counterparts can also be activated or deactivated by security cards. The type of card needed depends on the tier of the missile weapon used by the dynamic turret. Missile weapons of tiers 5-8 require a {{favilink|military security card}}. Tiers 4 and below require each of the 4 remaining security cards in descending order of access level.


== Quest-Related Security Cards ==
== Quest-Related Security Cards ==
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