Shield Slam: Difference between revisions

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{{name}} is a skill belonging to the [[Shield]] skill tree.
Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}}
If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round for a number of rounds equal to '''20 + the user's shield's AV value'''.<ref name="Slam"/>
Creatures who possess Shield Slam and use the [[Charge]] skill will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=FireEvent}}
== Formulas ==
The following formulas are used to determine the save difficulty and damage of Shield Slam. Shield Slam's description does not display the correct damage formula; the one shown here is taken from the game's code.<ref name="Slam"/>
{|class="wikitable"
! Save Difficulty
| {{simple formula|20 + Strength Modifier}}
|-
! Damage
| {{simple formula|(Strength Modifier)d2 + Shield AV}}
|}
In both cases, "Strength Modifier" refers to the ''attacker's'' Strength modifer.
== Ability Cooldown ==
== Ability Cooldown ==
{{willpower cooldown table | 40 }}
{{willpower cooldown table | 40 }}
{{References|2.0.201.84}}


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{{Skills and Powers Navbox}}