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| id=Shield_Slam | | id=Shield_Slam | ||
}} | }} | ||
{{name}} is a | {{name}} is a power belonging to the [[Shield]] skill tree. | ||
Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}} | Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}} | ||
If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round. This bleeding will have an initial [[Toughness]] [[save]] difficulty of '''20 + the user's shield's AV value'''.<ref name="Slam"/> | If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round. This bleeding will have an initial [[Toughness]] [[save]] difficulty of '''20 + the user's shield's {{AV}}AV value'''.<ref name="Slam"/> | ||
Creatures who possess Shield Slam and use | Creatures who possess Shield Slam and use [[Charge]] will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=FireEvent}} | ||
If the user is wielding more than one shield, the one with the highest AV is used.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=CheckShield}} | If the user is wielding more than one shield, the one with the highest {{AV}}AV is used.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=CheckShield}} | ||
== Formulas == | == Formulas == |
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