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| id=Shield_Slam | | id=Shield_Slam | ||
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{{name}} is a skill belonging to the [[Shield]] skill tree. | |||
Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}} | |||
If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round for a number of rounds equal to '''20 + the user's shield's AV value'''.<ref name="Slam"/> | |||
Creatures who possess Shield Slam and use the [[Charge]] skill will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=FireEvent}} | |||
== Formulas == | |||
The following formulas are used to determine the save difficulty and damage of Shield Slam. Shield Slam's description does not display the correct damage formula; the one shown here is taken from the game's code.<ref name="Slam"/> | |||
{|class="wikitable" | |||
! Save Difficulty | |||
| {{simple formula|20 + Strength Modifier}} | |||
|- | |||
! Damage | |||
| {{simple formula|(Strength Modifier)d2 + Shield AV}} | |||
|} | |||
In both cases, "Strength Modifier" refers to the ''attacker's'' Strength modifer. | |||
== Ability Cooldown == | == Ability Cooldown == | ||
{{willpower cooldown table | 40 }} | {{willpower cooldown table | 40 }} | ||
{{References|2.0.201.84}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |