Sitting: Difference between revisions

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{{Effect
{{tocright}}{{Effect
|&Csitting
|title={{qud text|&Csitting}}
|Improves natural healing rate. (''chair level 5 or higher'')
|desc=Improves natural healing rate. (''chair level 5 or higher'')
Slightly improves natural healing rate. (''chair level -9 to 4'')
Slightly improves natural healing rate. (''chair level -9 to 4'')
Inflicts ongoing damage. (''chair level -10 or lower'')
Inflicts ongoing damage. (''chair level -10 or lower'')
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Must spend a turn to stand up before moving.
Must spend a turn to stand up before moving.
|Sitting
|id=Sitting
|type=101000000000000000010000000
}}
}}
The {{name}} effect name will be based on the object sat upon. For example, '''{{Color|C|sitting on an [[armchair]].}}'''
The {{name}} effect name will be based on the object sat upon. For example, '''{{Color|C|sitting on an [[armchair]].}}'''


The {{name}} effect confers bonuses or penalties based on the Chair Level of the chair that is being sit upon.{{Code Reference|class=Chair}}
The {{name}} effect confers bonuses or penalties based on the Chair Level of the chair that is being sat upon.{{Code Reference|class=Chair}}
 
== List of Chairs ==
'''Tinker Bonus''' describes the chair's bonus to [[artifact examination]] and [[Disassemble|disassembling]] checks.
{| class="wikitable"
! Chair
! Chair Level
! Tinker Bonus
! HP Per Turn
{{#cargo_query:tables=FurnitureData
|fields = _pageName=Chair,ChairLevel=ChairLevel
|where = ChairLevel IS NOT NULL
|order by = ChairLevel DESC
|format = template
|template = Chair query info
|named args = yes
}}
|}
 
== Calculating Bonuses and Penalties ==
The following formulas are used to determine sitting bonuses or penalties that are described above.


{| class="wikitable"
{| class="wikitable"
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|}
|}


Based on the formulas above, this means that chair bonuses and penalties are equal to the values listed below, based on chair level.
{| class="wikitable"
{| class="wikitable"
! Chair Level
! Chair Level