Skills: Difference between revisions

801 bytes added ,  00:41, 23 January 2021
add queries of skills taught by ritual and stuff
m ("race" -> "genotype")
(add queries of skills taught by ritual and stuff)
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'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first. Despite there being seemingly no stat requirements for purchasing the base skill, the player character must have enough stats for the "free" skill that costs 0 skill points that comes with purchasing the base skill tree.
{{tocright}}'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first. Despite there being seemingly no stat requirements for purchasing the base skill, the player character must have enough stats for the "free" skill that costs 0 skill points that comes with purchasing the base skill tree.


== Skill Points ==
Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen genotype, True kin by earning more skill points per level up compared to mutants due to being unable to gain mutation points.  
Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen genotype, True kin by earning more skill points per level up compared to mutants due to being unable to gain mutation points.  


Before [[Intelligence]] is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of [[Intelligence]] above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 [[Intelligence]] gained a single point, it would earn 40 skill points instantly. The opposite is also true for each point below 10.
Before [[Intelligence]] is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of [[Intelligence]] above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 [[Intelligence]] gained a single point, it would earn 40 skill points instantly. The opposite is also true for each point below 10.
==[[Acrobatics]]==
 
== Learning Skills With Reputation ==
Besides learning skills through leveling up, the player can be taught skills through the [[water ritual]]. This requires reputation which often relates to how much the skill costs in SP. What skill is taught also depends on the faction of the creature. Rarely, individuals can teach skills that their faction cannot.
 
=== By Faction ===
{{#cargo_query:table=Factions
|fields=CONCAT('[[:',_pagename,'|',PlainName,']]')=Faction,WaterRitualSkill= Skill
|where=WaterRitualSkill IS NOT NULL
}}
=== By Individuals===
{{#cargo_query:table=WaterRitualSkills
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Character, Skill
|where=_pageNamespace= '0' AND Skill <> 'False'
}}
 
== Skills ==
===[[Acrobatics]]===
{{Skills and Powers overview|Acrobatics}}
{{Skills and Powers overview|Acrobatics}}


==[[Axe]]==
===[[Axe]]===
{{Skills and Powers overview|Axe}}
{{Skills and Powers overview|Axe}}


==[[Bow and Rifle]]==
===[[Bow and Rifle]]===
{{Skills and Powers overview|Bow and Rifle}}
{{Skills and Powers overview|Bow and Rifle}}


==[[Cooking and Gathering]]==
===[[Cooking and Gathering]]===
{{Skills and Powers overview|Cooking and Gathering}}
{{Skills and Powers overview|Cooking and Gathering}}


==[[Cudgel]]==
===[[Cudgel]]===
{{Skills and Powers overview|Cudgel}}
{{Skills and Powers overview|Cudgel}}


==[[Customs and Folklore]]==
===[[Customs and Folklore]]===
{{Skills and Powers overview|Customs and Folklore}}
{{Skills and Powers overview|Customs and Folklore}}


==[[Dual Wield]]==
===[[Dual Wield]]===
{{Skills and Powers overview|Dual Wield}}
{{Skills and Powers overview|Dual Wield}}


==[[Endurance]]==
===[[Endurance]]===
{{Skills and Powers overview|Endurance}}
{{Skills and Powers overview|Endurance}}


==[[First Aid]]==
===[[First Aid]]===
{{Skills and Powers overview|First Aid}}
{{Skills and Powers overview|First Aid}}


==[[Heavy Weapon]]==
===[[Heavy Weapon]]===
{{Skills and Powers overview|Heavy Weapon}}
{{Skills and Powers overview|Heavy Weapon}}


==[[Long Blade]]==
===[[Long Blade]]===
{{Skills and Powers overview|Long Blade}}
{{Skills and Powers overview|Long Blade}}


==[[Persuasion]]==
===[[Persuasion]]===
{{Skills and Powers overview|Persuasion}}
{{Skills and Powers overview|Persuasion}}


==[[Pistol]]==
===[[Pistol]]===
{{Skills and Powers overview|Pistol}}
{{Skills and Powers overview|Pistol}}


==[[Self-discipline]]==
===[[Self-discipline]]===
{{Skills and Powers overview|Self-discipline}}
{{Skills and Powers overview|Self-discipline}}


==[[Shield]]==
===[[Shield]]===
{{Skills and Powers overview|Shield}}
{{Skills and Powers overview|Shield}}


==[[Short Blade]]==
===[[Short Blade]]===
{{Skills and Powers overview|Short Blade}}
{{Skills and Powers overview|Short Blade}}


==[[Tactics]]==
===[[Tactics]]===
{{Skills and Powers overview|Tactics}}
{{Skills and Powers overview|Tactics}}


==[[Tinkering]]==
===[[Tinkering]]===
{{Skills and Powers overview|Tinkering}}
{{Skills and Powers overview|Tinkering}}


==[[Wayfaring]]==
===[[Wayfaring]]===
{{Skills and Powers overview|Wayfaring}}
{{Skills and Powers overview|Wayfaring}}
[[Category:Character]]
[[Category:Character]]