Sleep Gas Generation: Difference between revisions

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(advancment table, big write up, as of patch)
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Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, at the end of each turn, {{favilink|sleep gas}} will generate in the surrounding 8 squares of the generator, excluding cells with [[occluding]] objects such as walls or closed doors. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. The density of the gas in each cell is <math>\frac{800}{\text{total cells}}</math>. By default, this would mean a minimum density of 100 sleep gas for each of the surrounding 8 squares. Occluding squares will cause the remaining empty cells to have higher concentrated density of sleep gas, with a maximum density of 800 if only one cell is non occluding.
Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, at the end of each turn, {{favilink|sleep gas}} will generate in the surrounding 8 squares of the generator, excluding cells with [[occluding]] objects such as walls or closed doors. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. The density of the gas in each cell is <math>\frac{800}{\text{total cells}}</math>. By default, this would mean a minimum density of 100 sleep gas for each of the surrounding 8 squares. Occluding squares will cause the remaining empty cells to have higher concentrated density of sleep gas, with a maximum density of 800 if only one cell is non occluding.


Any creature that is not immune to the effects of sleep gas that enters these gas clouds must make a [[Toughness]] {{save}} of <math>5 + \text{Mutation Level} + \frac{\text{Density}}{10}</math>. If the creature fails this save, they will fall asleep for {{Dice tooltip|4d6}} + Mutation Level.<ref><code>XRL.World.Parts.GasSleep</code></ref>
Any creature that is not immune to the effects of sleep gas that enters these gas clouds must make a [[Toughness]] [[save]] of <math>5 + \text{Mutation Level} + \frac{\text{Density}}{10}</math>. If the creature fails this save, they will fall asleep for {{Dice tooltip|4d6}} + Mutation Level.<ref><code>XRL.World.Parts.GasSleep</code></ref>


==Advancement Table==
==Advancement Table==