Sleep Gas Generation: Difference between revisions

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In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas.
In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas.


Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, for each round that this mutation is active, the user releases a total density of 800 units of {{favilink|sleep gas}}, spread evenly into the open-air tiles surrounding the user. If some of the tiles surrounding the user are walls or other [[occluding]] objects, the sleep gas will be concentrated into a smaller number of cells at a higher density. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. Released gas inherits the phase of its owner.
Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, for each round that this mutation is active, the user releases a total density of 800 units of sleep gas, spread evenly into the open-air tiles surrounding the user. If some of the tiles surrounding the user are walls or other [[occluding]] objects, the sleep gas will be concentrated into a smaller number of cells at a higher density. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. Released gas inherits the phase of its owner.


Creatures caught in {{favilink|sleep gas}} must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level).
Creatures caught in sleep gas must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level).


==Advancement Table==
==Advancement Table==
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* Is quite powerful throughout the entire game, even if left at level 1.
* Is quite powerful throughout the entire game, even if left at level 1.
* Can serve an offensive purpose, as [[asleep|sleeping]] enemies suffer a large [[DV]] penalty and attacks against sleeping enemies get a bonus to penetration.
* Can serve an offensive purpose, as [[asleep|sleeping]] enemies suffer a large [[DV]] penalty and attacks against sleeping enemies get a bonus to penetration.
* Grants immunity to {{Favilink|Sleep gas}}.
* Grants immunity to sleep gas.
** This does ''not'' make the player immune to falling [[asleep]], just to the effects of {{Favilink|sleep gas}}.
** This does ''not'' make the player immune to falling [[asleep]], just to the effects of sleep gas.
* With high enough [[Willpower]] and a high enough mutation level, the player can produce {{Favilink|Sleep gas}} constantly or near-constantly.
* With high enough [[Willpower]] and a high enough mutation level, the player can produce sleep gas constantly or near-constantly.


===Disadvantages===
===Disadvantages===
* Enemies who do well enough on their [[Toughness]] save may resist the effects of the {{Favilink|Sleep gas}}.
* Enemies who do well enough on their [[Toughness]] save may resist the effects of the sleep gas.
* Ineffective against ranged enemies, as the difficulty of the [[Toughness]] save generally drops off further away from the source of the {{Favilink|Sleep gas}} due to lower gas density.
* Ineffective against ranged enemies, as the difficulty of the [[Toughness]] save generally drops off further away from the source of the sleep gas due to lower gas density.


==References==
==References==
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}