Sleep Gas Generation: Difference between revisions

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{{As Of Patch|2.0.199.1}}
__NOTOC__
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = GasGenerationSleepGas
| id = SleepGasGeneration
| exclusions = Corrosive Gas Generation
| startingmutation = yes
| code = bu
| gameversion = 2.0.206.63
| desc = You release a burst of sleep gas around yourself.
| desc = You release a burst of sleep gas around yourself.


Releases gas for (1 + Level / 2) rounds\nCooldown: 35 rounds\n
Releases gas for &C(level based)&y rounds\nCooldown: 35 rounds\n
| realitydistort = no
| realitydistort = no
}}
}}
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its GasObject constructor appended to it. The ingame id is GasGeneration with constructor="SleepGas".</i></span>
{{name}} is a physical mutation that generates {{favilink|sleep gas}}, which can cause other creatures to fall [[asleep]]. Creatures that have this mutation are also themselves immune to all sleep gas, including sleep gas generated by other hostile creatures. This immunity does not extend beyond gas (it won't prevent other forms of sleep).
{{name}} is a physical mutation that both player characters and non-player characters can use to generate [[gas]] that induces [[asleep]] in the surrounding squares. A secondary effect of having this mutation is that the creature will also become immune to all sleep gas, including those generated by other hostile creatures.


Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, at the end of each turn, {{favilink|sleep gas}} will generate in the surrounding 8 squares of the generator, excluding cells with [[occluding]] objects such as walls or closed doors. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. The density of the gas in each cell is <math>\frac{800}{\text{total cells}}</math>. By default, this would mean a minimum density of 100 sleep gas for each of the surrounding 8 squares. Occluding squares will cause the remaining empty cells to have higher concentrated density of sleep gas, with a maximum density of 800 if only one cell is non occluding.
In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas.


Any creature that is not immune to the effects of sleep gas that enters these gas clouds must make a [[Toughness]] [[save]] of <math>5 + \text{Mutation Level} + \frac{\text{Density}}{10}</math>. If the creature fails this save, they will fall asleep for {{Dice tooltip|4d6}} + Mutation Level.<ref><code>XRL.World.Parts.GasSleep</code></ref>
Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, for each round that this mutation is active, the user releases a total density of 800 units of sleep gas, spread evenly into the open-air tiles surrounding the user. If some of the tiles surrounding the user are walls or other [[occluding]] objects, the sleep gas will be concentrated into a smaller number of cells at a higher density. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. Released gas inherits the phase of its owner.
 
Creatures caught in sleep gas must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level).
 
== Formulas ==
The following formulas are used to determine gas level and release duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SleepGasGeneration}}
 
{| class="wikitable"
! Gas Level
| {{simple formula | Level }}
|-
! Emission Duration
| {{simple formula | Level + 2 }}
|}


==Advancement Table==
==Advancement Table==
Due to the difference in save depending on the gas density, three  values will be given: the minimum and maximum values assuming that all 8 surrounding cells are non occluding or all but 1 cell is non occluding respectively, and a base value before the density is calculated. This also assumes that the gas in one cell was generated for only one turn.
This table shows only the mutation duration (the number of rounds during which the user will release sleep gas) and the level of gas released.
{|class = "wikitable"
 
!Mutation Level
'''For details about sleep gas Toughness saves and the duration of sleep, refer to the {{favilink|sleep gas}} article.'''
!Rounds
 
![[Toughness]] Difficulty Save
<div style="display:flex;flex-wrap:wrap;">
!Turns Asleep
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! Mutation Level
! Gas Level
! Active Duration
|-
| 1
| 1
| 3 rounds
|-
| 2
| 2
| 4 rounds
|-
| 3
| 3
| 5 rounds
|-
| 4
| 4
| 6 rounds
|-
| 5
| 5
| 7 rounds
|-
| 6
| 6
| 8 rounds
|-
| 7
| 7
| 9 rounds
|-
| 8
| 8
| 10 rounds
|-
| 9
| 9
| 11 rounds
|-
| 10
| 10
| 12 rounds
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! Mutation Level
! Gas Level
! Active Duration
|-
| 11
| 11
| 13 rounds
|-
| 12
| 12
| 14 rounds
|-
| 13
| 13
| 15 rounds
|-
| 14
| 14
| 16 rounds
|-
| 15
| 15
| 17 rounds
|-
| 16
| 16
| 18 rounds
|-
| 17
| 17
| 19 rounds
|-
| 18
| 18
| 20 rounds
|-
| 19
| 19
| 21 rounds
|-
| 20
| 20
| 22 rounds
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! Mutation Level
! Gas Level
! Active Duration
|-
|-
|1
| 21
|1
| 21
|16-86 (Base: 6)
| 23 rounds
|{{Dice tooltip|4d6+1}}
|-
|-
|2
| 22
|1
| 22
|17-87 (Base: 7)
| 24 rounds
|{{Dice tooltip|4d6+2}}
|-
|-
|3
| 23
|2
| 23
|18-88 (Base: 8)
| 25 rounds
|{{Dice tooltip|4d6+3}}
|-
|-
|4
| 24
|2
| 24
|19-89 (Base: 9)
| 26 rounds
|{{Dice tooltip|4d6+4}}
|-
|-
|5
| 25
|3
| 25
|20-90 (Base: 10)
| 27 rounds
|{{Dice tooltip|4d6+5}}
|-
|-
|6
| 26
|3
| 26
|21-91 (Base: 11)
| 28 rounds
|{{Dice tooltip|4d6+6}}
|-
|-
|7
| 27
|4
| 27
|22-92 (Base: 12)
| 29 rounds
|{{Dice tooltip|4d6+7}}
|-
|-
|8
| 28
|4
| 28
|23-93 (Base: 13)
| 30 rounds
|{{Dice tooltip|4d6+8}}
|-
|-
|9
| 29
|5
| 29
|24-94 (Base: 14)
| 31 rounds
|{{Dice tooltip|4d6+9}}
|-
|-
|10
| 30
|5
| 30
|25-95 (Base: 15)
| 32 rounds
|{{Dice tooltip|4d6+10}}
|}
|}
</div>
</div>
== Ability Cooldown ==
{{willpower cooldown table | 35 }}
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Can serve a defensive purpose as fairly powerful panic button
* Is quite powerful throughout the entire game, even if left at level 1
* Can serve an offensive purpose, as [[asleep|sleeping]] enemies suffer a large {{DV}}[[DV]] penalty and attacks against sleeping enemies get a bonus to penetration
* Grants immunity to sleep gas
** This does ''not'' make the player immune to falling [[asleep]], just to the effects of sleep gas
* With high enough [[Willpower]] and a high enough mutation level, the player can produce sleep gas constantly or near-constantly
* Flying creatures will fall to the ground and be knocked prone
===Disadvantages===
* Enemies who do well enough on their [[Toughness]] save may resist the effects of the sleep gas
* Ineffective against ranged enemies, as the difficulty of the [[Toughness]] save generally drops off further away from the source of the sleep gas due to lower gas density
==Creatures with Sleep Gas Generation==
{{Creatures with the mutation|Sleep Gas Generation}}
==References==
==References==
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}