Sleep Gas Generation: Difference between revisions

2,479 bytes added ,  21:33, 28 December 2019
advancment table, big write up, as of patch
imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
(advancment table, big write up, as of patch)
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{{As Of Patch|2.0.199.1}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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Releases gas for (1 + Level / 2) rounds\nCooldown: 35 rounds\n
Releases gas for (1 + Level / 2) rounds\nCooldown: 35 rounds\n
| realitydistort =no
| realitydistort = no
}}
}}
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its GasObject constructor appended to it. The ingame id is GasGeneration with constructor="SleepGas".</i></span>
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its GasObject constructor appended to it. The ingame id is GasGeneration with constructor="SleepGas".</i></span>
{{name}} is a physical mutation that both player characters and non-player characters can use to generate [[gas]] that induces sleep in the surrounding squares. A secondary effect of having this mutation is that the creature will also become immune to all sleep gas, including those generated by other hostile creatures.
Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, at the end of each turn, {{favilink|sleep gas}} will generate in the surrounding 8 squares of the generator, excluding cells with [[occluding]] objects such as walls or closed doors. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. The density of the gas in each cell is <math>\frac{800}{\text{total cells}}</math>. By default, this would mean a minimum density of 100 sleep gas for each of the surrounding 8 squares. Occluding squares will cause the remaining empty cells to have higher concentrated density of sleep gas, with a maximum density of 800 if only one cell is non occluding.
Any creature that is not immune to the effects of sleep gas that enters these gas clouds must make a [[Toughness]] {{save}} of <math>5 + \text{Mutation Level} + \frac{\text{Density}}{10}</math>. If the creature fails this save, they will fall asleep for {{Dice tooltip|4d6}} + Mutation Level.<ref><code>XRL.World.Parts.GasSleep</code></ref>
==Advancement Table==
Due to the difference in save depending on the gas density, three  values will be given: the minimum and maximum values assuming that all 8 surrounding cells are non occluding or all but 1 cell is non occluding respectively, and a base value before the density is calculated. This also assumes that the gas in one cell was generated for only one turn.
{|class = "wikitable"
!Mutation Level
!Rounds
![[Toughness]] Difficulty Save
!Turns Asleep
|-
|1
|1
|16-86 (Base: 6)
|{{Dice tooltip|4d6+1}}
|-
|2
|1
|17-87 (Base: 7)
|{{Dice tooltip|4d6+2}}
|-
|3
|2
|18-88 (Base: 8)
|{{Dice tooltip|4d6+3}}
|-
|4
|2
|19-89 (Base: 9)
|{{Dice tooltip|4d6+4}}
|-
|5
|3
|20-90 (Base: 10)
|{{Dice tooltip|4d6+5}}
|-
|6
|3
|21-91 (Base: 11)
|{{Dice tooltip|4d6+6}}
|-
|7
|4
|22-92 (Base: 12)
|{{Dice tooltip|4d6+7}}
|-
|8
|4
|23-93 (Base: 13)
|{{Dice tooltip|4d6+8}}
|-
|9
|5
|24-94 (Base: 14)
|{{Dice tooltip|4d6+9}}
|-
|10
|5
|25-95 (Base: 15)
|{{Dice tooltip|4d6+10}}
|}
==References==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}