Sleep gas: Difference between revisions

18 bytes added ,  18:27, 16 November 2021
m
favilink mutation
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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! Reference
! Reference
|-
|-
| [[Sleep Gas Generation]]
| {{favilink|Sleep Gas Generation}}
| Mutation Level
| Mutation Level
| 800 per turn, divided evenly into non-solid adjacent squares
| 800 per turn, divided evenly into non-solid adjacent squares
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In practice, gas density is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine.
In practice, gas density is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine.


The density of sleep gas can get much higher than 100 with the [[Sleep Gas Generation]] mutation. With that mutation, a creature releases 800 density units of gas into the open cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving, or if there are many nearby walls that contain the sleep gas into a smaller and more concentrated area.
The density of sleep gas can get much higher than 100 with the {{favilink|Sleep Gas Generation}} mutation. With that mutation, a creature releases 800 density units of gas into the open cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving, or if there are many nearby walls that contain the sleep gas into a smaller and more concentrated area.


{| class="wikitable"
{| class="wikitable"