Soupy sludge: Difference between revisions

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A {{name}} is a low level [[oozes|ooze]]. They mainly appear in the [[Rainbow Wood]] if a liquid interacts with 500 or more drams of {{favilink|primordial soup}}. If spawned from primordial soup, the sludge has a special ability to absorb liquids on the ground to rapidly gain level, stats, and status inflicting attacks.{{Code Reference|class=LiquidProteanGunk}} Because soupy sludges have no other unique features if they do not spawn from this soup, the rest of this article will assume that the sludge was spawned from it.
A {{name}} is a low level [[oozes|ooze]]. They mainly appear in the [[Rainbow Wood]] if a liquid interacts with 500 or more drams of {{favilink|primordial soup}}. If spawned from primordial soup, the sludge has a special ability to absorb liquids on the ground to rapidly gain level, stats, and status inflicting attacks.{{Code Reference|class=LiquidProteanGunk}} Because {{name|plural}} have no other unique features if they do not spawn from this soup, the rest of this article will assume that the sludge was spawned from it.


Sludges that emerge from the primordial soup will also gain a [[Liquid Spitter|liquid spitting]] ability, similar to but not the same as {{favilink|Slog of the Cloaca}}'s spitting ability. This has a range of 8 tiles and will spit a liquid in a 3x3 area. The liquid has a 20% chance of being the first liquid that the sludge has absorbed (unless it is {{favilink|cloning draught}} or {{favilink|brain brine}}, in which case fresh {{favilink|water}} will also be included, making them spit dilute cloning draught or dilute brain brine instead); otherwise, it will be a combination of all absorbed liquids. These liquids are not considered poured and thus do not become salty when spawned unless one of the liquids absorbed was salt.
Sludges that emerge from the primordial soup will also gain a [[Liquid Spitter|liquid spitting]] ability, similar to but not the same as {{favilink|Slog of the Cloaca}}'s spitting ability. This has a range of 8 tiles and will spit a liquid in a 3x3 area. The liquid has a 20% chance of being the first liquid that the sludge has absorbed (unless it is {{favilink|cloning draught}}, {{favilink|brain brine}}, or {{favilink|sunslag}}) in which case fresh {{favilink|water}} will also be included, making them spit dilute cloning draught or dilute brain brine instead); otherwise, it will be a combination of all absorbed liquids. These liquids are not considered poured and thus do not become salty when spawned unless one of the liquids absorbed was salt.


Soupy sludges start with 4 pseudopods, [[cudgel]] weapons that do {{heart}}{{dice tooltip|4d4}} damage and have a +6 to-hit bonus, but can grow more as more liquids are absorbed. Each of a soupy sludge's pseudopods have a 100% chance to attack in melee, meaning it will attack with all of its pseudopods at once when making a melee attack. This, combined with the cudgel's ability to [[dazed|daze]], can cause a creature to become [[stunned|stunlocked]].
{{name|plural}} start with 4 pseudopods, [[cudgel]] weapons that do {{heart}}{{dice tooltip|4d4}} damage and have a +6 to-hit bonus, but can grow more as more liquids are absorbed. Each of a {{name|possessive}} pseudopods have a 100% chance to attack in melee, meaning it will attack with all of its pseudopods at once when making a melee attack. This, combined with the cudgel's ability to [[dazed|daze]], can cause a creature to become [[stunned|stunlocked]].
== Formation ==
== Formation ==
{{Excerpt|Primordial soup#Forming Soupy Sludges}}
{{Excerpt|Primordial soup#Forming Soupy Sludges}}
=== Classification ===
=== Classification ===
Depending on the number of [[liquid]]s a sludge has absorbed, the name of the sludge will change. This is in addition to the liquid stained prefixes that the sludge will have. This rename will overwrite custom names if the soupy sludge was renamed. Note that a sludge can only absorb a maximum of {{#invoke:CargoQuery|main
Depending on the number of [[liquid]]s a sludge has absorbed, the name of the sludge will change. This is in addition to the liquid stained prefixes that the sludge will have. This rename will overwrite custom names if the {{name}} was renamed. Note that a sludge can only absorb a maximum of {{#invoke:CargoQuery|main
|table = Liquids
|table = Liquids
|fields=FLOOR(COUNT(ObjectID)-3)=Page
|fields=FLOOR(COUNT(ObjectID)-2)=Page
|where _pageNamespace='0' OR _pageNamespace='10002'
|where _pageNamespace='0' OR _pageNamespace='10002'
|template=single query result
|template=single query result
}} liquids: neutron flux and primordial soup are unabsorbable, the former because it explodes if it exists on the ground. Cloning draught and brain brine cannot be absorbed unless it is the first liquid a sludge has absorbed, so one of these liquids is removed from the pool as well.
}} liquids: neutron flux and primordial soup are unabsorbable, the former because it explodes if it exists on the ground. Cloning draught cannot be absorbed unless it is the first liquid a sludge has absorbed.
{|class="wikitable"
{|class="wikitable"
!# Liquids
!# Liquids
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== Absorbing liquids ==
== Absorbing liquids ==
Soupy sludges will absorb most liquids that they step into. Being covered in or having liquid poured on them does not let them absorb the liquid. The chosen liquid will be the most abundant type in that liquid volume. If it was already absorbed or the primary liquid is primordial soup or cloning draught, the secondary liquid will be chosen to be absorbed. For each new liquid absorbed:
{{name|plural}} will absorb most liquids that they step into. Being covered in or having liquid poured on them does not let them absorb the liquid. The chosen liquid will be the most abundant type in that liquid volume. If it was already absorbed or the primary liquid is primordial soup or cloning draught, the secondary liquid will be chosen to be absorbed. For each new liquid absorbed:
* They gain 10 [[QN]]
* They gain 10 [[QN]]
* They gain 20 max [[HP]]
* They gain 20 max [[HP]]
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| {{favilink|neutron flux}}
| {{favilink|neutron flux}}
| {{favilink id|Neutronic Pseudopod}}
| {{favilink id|Neutronic Pseudopod}}
| Neutronic explosion on hit (not normally achievable).
| Neutronic explosion on hit (only possible on sludges encountered in the world rather than spawned from soup).
|-
|-
| {{favilink|oil}}
| {{favilink|oil}}
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| {{favilink|sunslag}}
| {{favilink|sunslag}}
| {{favilink id|Radiant Pseudopod}}
| {{favilink id|Radiant Pseudopod}}
|
| +20 [[quickness]] (on top of the bonus for gaining a liquid) and causes the sludge to emit light in a radius of 6. No effect on targets.
|-
| {{favilink|warm static}}
| {{favilink id|Entropic Pseudopod}}
| Inflict random [[effect]] on hit.
|-
|-
| {{favilink|water}}
| {{favilink|water}}
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=== Lava Sludges ===
=== Lava Sludges ===
Lava sludges are soupy sludges that have absorbed lava. They start with a temperature of 1,000T. If they end the turn below their flaming temperature (350T), they will cool into {{favilink|shale}}. This counts as [[instant death]].{{Code Reference|class=LavaSludge}}
Lava sludges are {{name|plural}} that have absorbed lava. They start with a temperature of 1,000T. If they end the turn below their flaming temperature (350T), they will cool into {{favilink|shale}}. This counts as [[instant death]].{{Code Reference|class=LavaSludge}}


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* They are the easiest companions to proselytize because of the low level and willpower of a monosludge. However, only their level, HP, and damage improve by adding liquids. They have no DV or AV to speak of, and must be provided by worn gear.
* They are among the easiest companions to [[proselytize]] because of the low level and willpower of a monosludge, and they will remain proselytized even if they gain levels far above the player. However, only their level, HP, and damage improve by adding liquids. They have no DV or AV to speak of, and must be provided by worn gear.
* Pouring liquids cause them to become salty, so letting them absorb salt first may be a good idea just in case the sludge absorbs the salt instead of your intended liquid.  That, or use your most valuable liquid as the initial catalyst to avoid salt contamination.
* Pouring liquids cause them to become salty, so letting them absorb salt first may be a good idea just in case the sludge absorbs the salt instead of your intended liquid.  That, or use your most valuable liquid as the initial catalyst to avoid salt contamination.
* Giving them acid pseudopods may provide harmful due to acid possibly harming gear and items. This effect can be lessened if the player has perfect acid resist and/or no feet like after eating the [[Cloaca Surprise]] or has [[Lacquered]] all of their gear.
* Giving them acid pseudopods may provide harmful due to acid possibly harming gear and items. This effect can be lessened if the player has perfect acid resist and/or no feet like after eating the [[Cloaca Surprise]] or has [[Lacquered]] all of their gear.
* Disabling their liquid spitting ability can be useful to prevent them from contaminating areas with potentially dangerous liquids, such as acid or black ooze.
* If all their "hand" slots are full when gaining a new liquid, they will add two new "hand" slots and equip the new liquid's pseudopod in one of them. This can be exploited by giving them several melee weapons as a low-level sludge so they fill up their "hand" slots. If this is done with a monosludge immediately upon proselytization, the companion sludge will be able to equip as many melee weapons as it has liquids.


{{References|2.0.202.64}}
{{References|2.0.202.64}}
{{Creature Navbox|Oozes}}
{{Creature Navbox|Oozes}}
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