Space-Time Vortex: Difference between revisions

1,133 bytes removed ,  16:34, 20 September 2021
Convert vortex behavior description to an excerpt
m (formatting fix)
(Convert vortex behavior description to an excerpt)
Line 15: Line 15:
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to create a {{favilink|space-time vortex}} in a nearby area.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to create a {{favilink|space-time vortex}} in a nearby area.


This mutation grants the "Space-Time Vortex" activated ability, which when used, will prompt the player to select a tile to use the ability on. The player may only select a currently visible cell within 5 tiles. Confirming one's selection will cause a space-time vortex to appear in a random tile adjacent to the one chosen. The ability will also be placed on cooldown for a mutation level-based number of rounds.  
This mutation grants the "Space-Time Vortex" activated ability, which when used, will prompt the player to select a tile to use the ability on. The player may only select a currently visible cell within 5 tiles. Confirming one's selection will cause a space-time vortex to be created in a random tile adjacent to the one chosen. The ability will also be placed on cooldown for a mutation level-based number of rounds.  


Once created, the vortex will begin to move around randomly. If the player, a creature, or another object passes into the same tile as the vortex, or the vortex passes into the same tile as them, they will be teleported to a randomly chosen location somewhere in Qud, be it on the surface, underground, etc. The chosen location will be consistent for anything that crosses through that particular vortex. If the player enters the vortex, they will become [[lost]] upon arriving at their destination.
== Vortex Behavior ==
{{Excerpt|Space-time vortex (phenomenon)#Vortex Behavior}}


The random zone that the vortex leads to is distributed evenly across the whole world map, but tends to be a surface zone: There is a 50% chance that it will be the surface, and the remaining 50% of the time a stratum is chosen evenly from among all strata no deeper than stratum 30. (This means the surface is chosen ''slightly more'' than half of the time, and that you can't be taken to a stratum deeper than 30.){{Code Reference | class = SpaceTimeVortex | method = GetRandomDestinationZoneID}}
== Duration ==
The space-time vortex will persist for {{dice tooltip|1d4+14}} rounds before disappearing naturally. If the player's mutation level exceeds 10, the vortex will persist for an additional number of rounds depending on that level. Space-time vortexes that come into contact with a source of [[normality]] will instantly collapse and disappear.  


There is also a 0.5% chance for a random creature to emerge from the vortex each turn. This can be any creature that is eligible to appear during dynamic encounters.{{Code Reference|namespace=XRL.World.Parts|class=SpaceTimeVortex}}
The space-time vortex will persist for {{dice tooltip|1d4+14}} rounds before disappearing naturally. If the player's mutation level exceeds 10, the vortex will persist for an additional number of rounds depending on that level. Space-time vortexes that come into contact with a source of [[normality]] will instantly collapse and disappear.
== Formulas ==
== Formulas ==
The following formulas are used to determine cooldown and bonus duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpacetimeVortex}}
The following formulas are used to determine cooldown and bonus duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpacetimeVortex}}