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{{disambig hatnote|This page describes the '''Space-Time Vortex''' mental mutation. For information about the entity created by this mutation (or by other sources), refer to [[Space-time vortex (phenomenon)]].}} | {{disambig hatnote|This page describes the '''Space-Time Vortex''' mental mutation. For information about the entity created by this mutation (or by other sources), refer to [[Space-time vortex (phenomenon)]].}} | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 3 | | cost = 3 | ||
| id = SpacetimeVortex | | id = SpacetimeVortex | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric. | | desc = You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric. | ||
Line 13: | Line 13: | ||
| realitydistort =yes | | realitydistort =yes | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to create a {{favilink| | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to create a {{favilink id|Space-Time Vortex}} in a nearby area. | ||
This mutation grants the "Space-Time Vortex" activated ability, which when used, will prompt the player to select a tile to use the ability on. The player may only select a currently visible cell within 5 tiles. Confirming one's selection will cause a space-time vortex to | This mutation grants the "Space-Time Vortex" activated ability, which when used, will prompt the player to select a tile to use the ability on. The player may only select a currently visible cell within 5 tiles. Confirming one's selection will cause a space-time vortex to be created in a random tile adjacent to the one chosen. The ability will also be placed on cooldown for a mutation level-based number of rounds. | ||
== Vortex Behavior == | |||
{{Excerpt|Space-time vortex (phenomenon)#Vortex Behavior}} | |||
== Duration == | |||
The space-time vortex will persist for {{dice tooltip|1d4+14}} rounds before disappearing naturally. If the player's mutation level exceeds 10, the vortex will persist for an additional number of rounds depending on that level. Space-time vortexes that come into contact with a source of [[normality]] will instantly collapse and disappear. | |||
== Formulas == | == Formulas == | ||
The following formulas are used to determine cooldown and bonus duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpacetimeVortex}} | The following formulas are used to determine cooldown and bonus duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SpacetimeVortex}} | ||
Line 33: | Line 34: | ||
Note that the cooldown cannot be any lower than 5 rounds. | Note that the cooldown cannot be any lower than 5 rounds. | ||
== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | {|class="wikitable" | ||
! Mutation Level | ! Mutation Level | ||
! Cooldown | ! Cooldown | ||
! Bonus Duration | |||
|- | |- | ||
| 1 | | 1 | ||
| 500 rounds | | 500 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 2 | | 2 | ||
| 450 rounds | | 450 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 3 | | 3 | ||
| 400 rounds | | 400 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 4 | | 4 | ||
| 350 rounds | | 350 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 5 | | 5 | ||
| 300 rounds | | 300 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 6 | | 6 | ||
| 250 rounds | | 250 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 7 | | 7 | ||
| 200 rounds | | 200 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 8 | | 8 | ||
| 150 rounds | | 150 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 9 | | 9 | ||
| 100 rounds | | 100 rounds | ||
| '''N/A''' | |||
|- | |- | ||
| 10 | | 10 | ||
| 50 rounds | | 50 rounds | ||
| '''N/A''' | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Cooldown | |||
! Bonus Duration | |||
|- | |||
| 11 | |||
| 5 rounds | |||
| 1 round | |||
|- | |||
| 12 | |||
| 5 rounds | |||
| 2 rounds | |||
|- | |||
| 13 | |||
| 5 rounds | |||
| 3 rounds | |||
|- | |||
| 14 | |||
| 5 rounds | |||
| 4 rounds | |||
|- | |||
| 15 | |||
| 5 rounds | |||
| 5 rounds | |||
|- | |||
| 16 | |||
| 5 rounds | |||
| 6 rounds | |||
|- | |||
| 17 | |||
| 5 rounds | |||
| 7 rounds | |||
|- | |||
| 18 | |||
| 5 rounds | |||
| 8 rounds | |||
|- | |||
| 19 | |||
| 5 rounds | |||
| 9 rounds | |||
|- | |||
| 20 | |||
| 5 rounds | |||
| 10 rounds | |||
|} | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Cooldown | |||
! Bonus Duration | |||
|- | |||
| 21 | |||
| 5 rounds | |||
| 11 rounds | |||
|- | |||
| 22 | |||
| 5 rounds | |||
| 12 rounds | |||
|- | |||
| 23 | |||
| 5 rounds | |||
| 13 rounds | |||
|- | |||
| 24 | |||
| 5 rounds | |||
| 14 rounds | |||
|- | |||
| 25 | |||
| 5 rounds | |||
| 15 rounds | |||
|- | |||
| 26 | |||
| 5 rounds | |||
| 16 rounds | |||
|- | |||
| 27 | |||
| 5 rounds | |||
| 17 rounds | |||
|- | |||
| 28 | |||
| 5 rounds | |||
| 18 rounds | |||
|- | |||
| 29 | |||
| 5 rounds | |||
| 19 rounds | |||
|- | |||
| 30 | |||
| 5 rounds | |||
| 20 rounds | |||
|} | |||
</div> | |||
</div> | |||
== Ability Cooldown == | |||
The cooldown for {{name}} is influenced both by mutation level and by willpower (WI). The following tables indicate {{name}}'s willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10. | |||
<div style="display:flex;flex-wrap:wrap;"><div style="margin-right: 2.5em;"> | |||
{{willpower cooldown table | 500 | '''Level 1 willpower-adjusted cooldowns:'''}} | |||
</div><div style="margin-right: 2.5em;"> | |||
{{willpower cooldown table | 300 | '''Level 5 willpower-adjusted cooldowns:'''}} | |||
</div><div style="margin-right: 2.5em;"> | |||
{{willpower cooldown table | 50 | '''Level 10 willpower-adjusted cooldowns:'''}} | |||
</div></div> | |||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
Line 73: | Line 214: | ||
* Players can also use the vortex to get rid of unwanted creatures | * Players can also use the vortex to get rid of unwanted creatures | ||
* Beneficial creatures can sometimes emerge from the vortex | * Beneficial creatures can sometimes emerge from the vortex | ||
* A lucky player may be able to obtain very advanced gear at low levels if they teleport to a fortuitous location deep underground | |||
=== Disadvantages === | === Disadvantages === | ||
* Moderate cost at character creation | * Moderate cost at character creation | ||
* Vortexes do not kill enemies, rather they only teleport them away | * Vortexes do not kill enemies, rather they only teleport them away- thus the player will not gain XP from using this mutation | ||
* Vortex will move randomly after creation, potentially teleporting things the player doesn't want to teleport | * Vortex will move randomly after creation, potentially teleporting things the player doesn't want to teleport | ||
* If the | * If something is sucked up by the vortex that you would rather not lose, such as a companion, the chances of ever seeing it again are negligible unless you go in after it before the vortex closes | ||
* Can potentially teleport the player to a more dangerous area | * Can potentially teleport the player to a more dangerous area | ||
* Dangerous creatures can sometimes emerge from the vortex | * Dangerous creatures can sometimes emerge from the vortex | ||
==Creatures with Space-Time Vortex== | |||
{{Creatures with the mutation|Space-Time Vortex}} | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |