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{{Effect|sprinting|-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.|Running}} | {{Effect|sprinting|-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.|Running|type=1101000000000000000010000000}} | ||
{{name}} is an effect granted by the Tactics [[Sprint]] skill. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.{{Code Reference|name=Running|namespace=XRL.World.Effects|class=Running}} | {{name|caps}} is an effect granted by the Tactics [[Sprint]] skill. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.{{Code Reference|name=Running|namespace=XRL.World.Effects|class=Running}} | ||
== Mechanics == | == Mechanics == | ||
Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting. | <!-- | ||
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it (i.e. Sprint page) | |||
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Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an [[Missile_weapon_combat#Sprinting_and_Wildfire|accuracy penalty]] by default. | |||
'''Sprint''' cannot be used if the creature is frozen solid or on the world map. | '''Sprint''' cannot be used if the creature is frozen solid or on the world map. | ||
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* While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]], unless they have the [[Hurdle]] skill. | * While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]], unless they have the [[Hurdle]] skill. | ||
* Any melee attacks made by the sprinter will suffer from a '''-10''' [[Melee_combat#Hit_Roll|to-hit]] penalty, and will also immediately cancel the sprint.<ref name="Running" /> | * Any melee attacks made by the sprinter will suffer from a '''-10''' [[Melee_combat#Hit_Roll|to-hit]] penalty, and will also immediately cancel the sprint.<ref name="Running" /> | ||
* Firing any kind of missile weapon suffers from a random [[aim variance]] penalty (a random amount between -23° and 23°),{{Code Reference|class=MissileWeapon}} unless the sprinter has the [[Sling and Run]] skill. | * Firing any kind of missile weapon suffers from a random [[aim variance]] penalty (a random amount between -23° and 23°),{{Code Reference|class=MissileWeapon}} unless the sprinter is using [[Pistols]] has the [[Sling and Run]] skill. | ||
== Skill Interactions == | == Skill Interactions == |
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