Search results
- Blind (category Neurological Effects)ID Blind Effect Type Neurological, Minor, Negative, Removable95 bytes (34 words) - 16:22, 6 October 2021
- Sluggish (category Neurological Effects)ID AxonsDeflated Effect Type Neurological, Minor, Negative, Removable236 bytes (49 words) - 17:26, 6 October 2021
- Hyper-responsive (category Neurological Effects)ID AxonsInflated Effect Type Neurological, Minor, Removable255 bytes (52 words) - 17:06, 6 October 2021
- Shimmering (category Neurological Effects)ID FungalVisionary Effect Type Mental, Neurological2 KB (210 words) - 14:23, 24 June 2022
- Regeneration (section Effects affected)(rounded down) based on mutation level. The following effects can be removed by regeneration. These effects are only healed if they are applied to the creature7 KB (672 words) - 23:59, 3 February 2024
- GameObject GO = [...]; for (int count = GO.Effects.Count; index < count; ++index) { Effect effect = this.Effects[index]; if (effect.IsOfType(mask)) (Do something);4 KB (250 words) - 19:04, 28 October 2023