Spiked: Difference between revisions

1 byte removed ,  15:58, 13 February 2021
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|desc      =''<on shields>''\n&amp;CSpiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.\n\n''<on gauntlets>''\n&amp;CSpiked: Unarmed attacks performed while this item is equipped cause bleeding.
|desc      =''<on shields>''\n&amp;CSpiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.\n\n''<on gauntlets>''\n&amp;CSpiked: Unarmed attacks performed while this item is equipped cause bleeding.
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The {{name}} mod can be applied to [[:Category:Shields|shields]] or [[:Category:Gauntlets|gauntlets]]. When applied to a shield, {{name}} adds bonus damage to [[Shield Slam]] and causes the target to bleed. When applied to gauntlets, {{name}} allows the user to inflict bleeding damagge with unarmed attacks.
The {{name}} mod can be applied to [[:Category:Shields|shields]] or [[:Category:Gauntlets|gauntlets]]. When applied to a shield, {{name}} adds bonus damage to [[Shield Slam]] and causes the target to bleed. When applied to gauntlets, {{name}} allows the user to inflict bleeding damage with unarmed attacks.


== Gauntlet Bleed Damage ==
== Gauntlet Bleed Damage ==
Gauntlets with the {{name}} mod deal {{Heart}}{{dice tooltip|1d3}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + (GauntletTier * 2)'''. These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.
Gauntlets with the {{name}} mod deal {{Heart}}{{dice tooltip|1d3}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + (GauntletTier * 2)'''. These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.
{{Mod Navbox}}
{{Mod Navbox}}