Spiked: Difference between revisions

1,147 bytes added ,  19:47, 3 October 2021
Add list of eligible items
m (typo)
(Add list of eligible items)
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|desc      =''<on shields>''\n&amp;CSpiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.\n\n''<on gauntlets>''\n&amp;CSpiked: Unarmed attacks performed while this item is equipped cause bleeding.
|desc      =''<on shields>''\n&amp;CSpiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.\n\n''<on gauntlets>''\n&amp;CSpiked: Unarmed attacks performed while this item is equipped cause bleeding.
}}
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The {{name}} mod can be applied to [[:Category:Shields|shields]] or [[:Category:Gauntlets|gauntlets]]. When applied to a shield, {{name}} adds bonus damage to [[Shield Slam]] and causes the target to bleed. When applied to gauntlets, {{name}} allows the user to inflict bleeding damage with unarmed attacks.
The {{name}} mod can be applied to [[:Category:Shields|shields]] or [[:Category:Gauntlets|gauntlets]]. When applied to a shield, the spiked mod adds bonus damage to [[Shield Slam]] and causes the target to bleed. When applied to gauntlets, spiked allows the user to inflict bleeding damage with unarmed attacks.


== Gauntlet Bleed Damage ==
== Gauntlet Bleed Damage ==
Gauntlets with the {{name}} mod deal {{Heart}}{{dice tooltip|1d3}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + (GauntletTier * 2)'''. These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.
Gauntlets with the spiked mod deal {{Heart}}{{dice tooltip|1d3}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + (GauntletTier * 2)'''. These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.{{Code Reference|class=ModSpiked}}
 
== Shield Bleed Damage ==
Shields with the spiked mod deal {{Heart}}{{dice tooltip|1d2}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + ShieldAV'''. Similar to spiked gauntlets, these bleeding effects do not stack.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam}}
 
== Eligible Items ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
=== Gauntlets ===
{{#cargo_query:
  | tables = Modability=M,ItemsTable=IT,GeneralData=GD
  | join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
  | where = M.SupportedMods HOLDS 'GauntletMods'
  | order by = GD.PlainName
  | format = ul
}}
</div>
 
<div style="margin-right: 2.5em;">
=== Shields ===
{{#cargo_query:
  | tables = Modability=M,ItemsTable=IT,GeneralData=GD
  | join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
  | where = M.SupportedMods HOLDS 'ShieldMods'
  | order by = GD.PlainName
  | format = ul
}}
</div>
 
</div>
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}