Spinnerets: Difference between revisions

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{{Mutation
__NOTOC__{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = Spinnerets
| id = Spinnerets
| code = bw
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You can spin sticky silk webs.
| desc = You can spin sticky silk webs.


While spinning, you leave webs in your wake as you move\n"Cooldown: 80 rounds\nDuration: (5 + Level) rounds\n+(5 + Level) to saves vs. forced movement\nImmune to becoming stuck in webs\n+200 reputation with &Carachnids
While spinning, you leave webs in your wake as you move.\nDuration: &C(level based)&y\n+&C(level based)&y to saves vs. forced movement\nCooldown: 80 rounds\nYou don't get stuck in other creatures' webs.\n+300 reputation with &warachnids
| realitydistort =no
| realitydistort =no
}}
}}
Having '''Spinnerets''' also makes you immune to getting stuck in [[asphalt]] and [[honey]] as well.
{{name}} allows a creature to spin {{favilink|web|plural}} (and to spin {{favilink|phase web|plural}} while [[phased]]). Having {{name}} also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any substance (such as {{favilink|asphalt}} or {{favilink|honey}}). Beginning to spin webs is a free action that does not take up a turn.


The {{Favilink|web|plural}} spun will have a save target of (15 + Level) and a max weight of (120 + 80 * Level)
As the level of {{name}} is increased, the save difficulty for other trapped creatures to escape the webs increases, as does the maximum weight that the webs can hold. Phased webs are slightly stronger than normal webs in this regard.


If the creature is [[phased]] while spinning webs, it will create {{favilink|phase web|plural}} with a save target of (25 + Level) and a max weight of (520 + 80 * Level).
== Formulas ==
The following formulas are used to determine various features of the {{name}} mutation.
{|class="wikitable"
! Spin duration
| {{simple formula| Level + 5 }}
|-
! Save bonus against [[forced movement]] effects
| {{simple formula| Level + 5 }}
|-
! Save difficulty for escaping {{favilink|web|plural}}
| {{simple formula| 14 + (2 * Level) }}
|-
! Max weight held by {{favilink|web|plural}}
| {{simple formula| 120 + (80 * Level) }}
|-
! Save difficulty for escaping {{favilink|phase web|plural}}
| {{simple formula| 18 + (2 * Level) }}
|-
! Max weight held by {{favilink|phase web|plural}}
| {{simple formula| 520 + (80 * Level) }}
|}


== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!rowspan = 2 | Mutation Level
!rowspan = 2 | Mutation<br>Level
!rowspan = 2 | Duration
!rowspan = 2 | Duration
!rowspan = 2 | Forced Movement Save Bonus
!rowspan = 2 | Forced Movement<br>Save Bonus
!colspan = 2 | Save Target
!colspan = 2 | Save Target
!colspan = 2 | Max Weight
!colspan = 2 | Max Weight
Line 34: Line 60:
| +6
| +6
|16
|16
|26
|20
|200
|200
|600
|600
Line 41: Line 67:
|7 rounds
|7 rounds
| +7
| +7
|17
|18
|27
|22
|280
|280
|680
|680
Line 49: Line 75:
|8 rounds
|8 rounds
| +8
| +8
|18
|20
|28
|24
|360
|360
|760
|760
Line 57: Line 83:
|9 rounds
|9 rounds
| +9
| +9
|19
|22
|29
|26
|440
|440
|840
|840
Line 65: Line 91:
|10 rounds
|10 rounds
| +10
| +10
|20
|24
|30
|28
|520
|520
|920
|920
Line 73: Line 99:
|11 rounds
|11 rounds
| +11
| +11
|21
|26
|31
|30
|600
|600
|1000
|1000
Line 81: Line 107:
|12 rounds
|12 rounds
| +12
| +12
|22
|28
|32
|32
|680
|680
Line 89: Line 115:
|13 rounds
|13 rounds
| +13
| +13
|23
|30
|33
|34
|760
|760
|1160
|1160
Line 97: Line 123:
|14 rounds
|14 rounds
| +14
| +14
|24
|32
|34
|36
|840
|840
|1240
|1240
Line 105: Line 131:
|15 rounds
|15 rounds
| +15
| +15
|25
|34
|35
|38
|920
|920
|1320
|1320
|-
|11
|16 rounds
| +16
|36
|40
|1000
|1400
|-
|12
|17 rounds
| +17
|38
|42
|1080
|1480
|-
|13
|18 rounds
| +18
|40
|44
|1160
|1560
|-
|14
|19 rounds
| +19
|42
|46
|1240
|1640
|-
|15
|20 rounds
| +20
|44
|48
|1320
|1720
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!rowspan = 2 | Mutation<br>Level
!rowspan = 2 | Duration
!rowspan = 2 | Forced Movement<br>Save Bonus
!colspan = 2 | Save Target
!colspan = 2 | Max Weight
|-
! Unphased
! Phased
! Unphased
! Phased
|-
| 16
| 21 rounds
| +21
| 46
| 50
| 1400
| 1800
|-
| 17
| 22 rounds
| +22
| 48
| 52
| 1480
| 1880
|-
| 18
| 23 rounds
| +23
| 50
| 54
| 1560
| 1960
|-
| 19
| 24 rounds
| +24
| 52
| 56
| 1640
| 2040
|-
| 20
| 25 rounds
| +25
| 54
| 58
| 1720
| 2120
|-
| 21
| 26 rounds
| +26
| 56
| 60
| 1800
| 2200
|-
| 22
| 27 rounds
| +27
| 58
| 62
| 1880
| 2280
|-
| 23
| 28 rounds
| +28
| 60
| 64
| 1960
| 2360
|-
| 24
| 29 rounds
| +29
| 62
| 66
| 2040
| 2440
|-
| 25
| 30 rounds
| +30
| 64
| 68
| 2120
| 2520
|-
| 26
| 31 rounds
| +31
| 66
| 70
| 2200
| 2600
|-
| 27
| 32 rounds
| +32
| 68
| 72
| 2280
| 2680
|-
| 28
| 33 rounds
| +33
| 70
| 74
| 2360
| 2760
|-
| 29
| 34 rounds
| +34
| 72
| 76
| 2440
| 2840
|-
| 30
| 35 rounds
| +35
| 74
| 78
| 2520
| 2920
|}
|}
</div>
</div>
== Ability Cooldown ==
{{willpower cooldown table | 80 }}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed {{DV}}[[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating
* The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}}
** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects
** This can be used in combination with [[Harvestry]] as an effective method of money farming
* The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction


* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10<ref>XRL.Rules.Stat.GetCombatDV</ref>, making them very easy to hit.
=== Disadvantages ===
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack.
* Relatively long cooldown
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
* Moderately high mutation point cost
* The ability to, while [[phased]], create {{favilink|phase web|plural}} which, when harvested into {{favilink|phase silk}} and cooked into a dish, allow the player to become [[phased]] again, gives a player with [[Harvestry]] and {{Name}} access to an effective method of money farming.
* Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces
* While the [[Reputation|reputation]] bonus is not enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction, it does bring the default close enough (25 reputation points away) that a small reputation gain can tip the player into "not cared about."


=== Disadvantages ===
==Creatures with Spinnerets==
{{Creatures with the mutation|Spinnerets}}


* Relatively long cooldown.
{{References}}
* Moderately high mutation point cost for the effectiveness of the mutation.
{{Mutation Navbox}}
{{Mutation Navbox}}