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__NOTOC__{{Mutation | |||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 3 | | cost = 3 | ||
| id = Spinnerets | | id = Spinnerets | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You can spin sticky silk webs. | | desc = You can spin sticky silk webs. | ||
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== Formulas == | == Formulas == | ||
The following formulas are used to determine various features of the {{name}} mutation. | The following formulas are used to determine various features of the {{name}} mutation. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Spin duration | ! Spin duration | ||
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== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed {{DV}}[[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit | |||
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit | * It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack | ||
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack | * The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating | ||
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating | * The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}} | ||
* The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}} | ** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects | ||
** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects | ** This can be used in combination with [[Harvestry]] as an effective method of money farming | ||
** This can be used in combination with [[Harvestry]] as an effective method of money farming | * The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction | ||
* The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction | |||
=== Disadvantages === | === Disadvantages === | ||
* Relatively long cooldown | |||
* Moderately high mutation point cost | |||
* Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces | |||
==Creatures with Spinnerets== | |||
{{Creatures with the mutation|Spinnerets}} | |||
{{References}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |