Spinnerets: Difference between revisions

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{{As Of Patch|2.0.201.47}}__NOTOC__{{Mutation
__NOTOC__{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = web.png
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
| id = Spinnerets
| id = Spinnerets
| code = bw
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You can spin sticky silk webs.
| desc = You can spin sticky silk webs.


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== Formulas ==
== Formulas ==
The following formulas are used to determine various features of the {{name}} mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Spinnerets}}
The following formulas are used to determine various features of the {{name}} mutation.
{|class="wikitable"
{|class="wikitable"
! Spin duration
! Spin duration
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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
 
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed {{DV}}[[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit.
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack.
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
* The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}}
* The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}}.
** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects
** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects.
** This can be used in combination with [[Harvestry]] as an effective method of money farming
** This can be used in combination with [[Harvestry]] as an effective method of money farming.
* The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction
* The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction.


=== Disadvantages ===
=== Disadvantages ===
* Relatively long cooldown
* Moderately high mutation point cost
* Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces


* Relatively long cooldown.
==Creatures with Spinnerets==
* Moderately high mutation point cost.
{{Creatures with the mutation|Spinnerets}}
*Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces.


== References ==
{{References}}
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}