Spinnerets: Difference between revisions

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=== Advantages ===
=== Advantages ===
 
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed {{DV}}[[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit.
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit.
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack.
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack.
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
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=== Disadvantages ===
=== Disadvantages ===
* Relatively long cooldown.
* Relatively long cooldown.
* Moderately high mutation point cost.
* Moderately high mutation point cost.
*Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces.
* Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces.


== References ==
== References ==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}
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