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=== Advantages === | === Advantages === | ||
* | * Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10<ref>XRL.Rules.Stat.GetCombatDV</ref>, making them very easy to hit. | ||
* The immunity to becoming | * It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack. | ||
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating. | |||
* The ability to, while [[phased]], create {{favilink|phase web|plural}} which, when harvested into {{favilink|phase silk}} and cooked into a dish, allow the player to become [[phased]] again, gives a player with [[Harvestry]] and {{Name}} access to an effective method of money farming. | * The ability to, while [[phased]], create {{favilink|phase web|plural}} which, when harvested into {{favilink|phase silk}} and cooked into a dish, allow the player to become [[phased]] again, gives a player with [[Harvestry]] and {{Name}} access to an effective method of money farming. | ||
* While the [[Reputation]] bonus is not enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction, it does bring the default close enough (25 reputation points away) that a small reputation gain can tip the player into "not cared about." | * While the [[Reputation|reputation]] bonus is not enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction, it does bring the default close enough (25 reputation points away) that a small reputation gain can tip the player into "not cared about." | ||
=== Disadvantages === | === Disadvantages === |