Spinnerets: Difference between revisions

1,189 bytes added ,  18:55, 30 October 2020
updated for mutation patch
(→‎Advantages & Disadvantages: provide citation and do some editing)
(updated for mutation patch)
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{{Mutation
{{As Of Patch|2.0.201.47}}__NOTOC__{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = web.png
| type = Physical
| type = Physical
| cost = 3
| cost = 3
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| desc = You can spin sticky silk webs.
| desc = You can spin sticky silk webs.


While spinning, you leave webs in your wake as you move\n"Cooldown: 80 rounds\nDuration: (5 + Level) rounds\n+(5 + Level) to saves vs. forced movement\nImmune to becoming stuck in webs\n+200 reputation with &Carachnids
While spinning, you leave webs in your wake as you move.\nDuration: &C(level based)&y\n+&C(level based)&y to saves vs. forced movement\nCooldown: 80 rounds\nYou don't get stuck in other creatures' webs.\n+300 reputation with &warachnids
| realitydistort =no
| realitydistort =no
}}
}}
Having '''Spinnerets''' also makes you immune to getting stuck in [[asphalt]] and [[honey]] as well.
{{name}} allows a creature to spin {{favilink|web|plural}} (and to spin {{favilink|phase web|plural}} while [[phased]]). Having {{name}} also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any substance (such as {{favilink|asphalt}} or {{favilink|honey}}). Beginning to spin webs is a free action that does not take up a turn.


The {{Favilink|web|plural}} spun will have a save target of (15 + Level) and a max weight of (120 + 80 * Level)
As the level of {{name}} is increased, the save difficulty for other trapped creatures to escape the webs increases, as does the maximum weight that the webs can hold. Phased webs are slightly stronger than normal webs in this regard.


If the creature is [[phased]] while spinning webs, it will create {{favilink|phase web|plural}} with a save target of (25 + Level) and a max weight of (520 + 80 * Level).
== Formulas ==
The following formulas are used to determine various features of the {{name}} mutation.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Spinnerets}}
{|class="wikitable"
! Spin duration
| {{simple formula| Level + 5 }}
|-
! Save bonus against [[forced movement]] effects
| {{simple formula| Level + 5 }}
|-
! Save difficulty for escaping {{favilink|web|plural}}
| {{simple formula| 14 + (2 * Level) }}
|-
! Max weight held by {{favilink|web|plural}}
| {{simple formula| 120 + (80 * Level) }}
|-
! Save difficulty for escaping {{favilink|phase web|plural}}
| {{simple formula| 18 + (2 * Level) }}
|-
! Max weight held by {{favilink|phase web|plural}}
| {{simple formula| 520 + (80 * Level) }}
|}


== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!rowspan = 2 | Mutation Level
!rowspan = 2 | Mutation<br>Level
!rowspan = 2 | Duration
!rowspan = 2 | Duration
!rowspan = 2 | Forced Movement Save Bonus
!rowspan = 2 | Forced Movement<br>Save Bonus
!colspan = 2 | Save Target
!colspan = 2 | Save Target
!colspan = 2 | Max Weight
!colspan = 2 | Max Weight
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| +6
| +6
|16
|16
|26
|20
|200
|200
|600
|600
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|7 rounds
|7 rounds
| +7
| +7
|17
|18
|27
|22
|280
|280
|680
|680
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|8 rounds
|8 rounds
| +8
| +8
|18
|20
|28
|24
|360
|360
|760
|760
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|9 rounds
|9 rounds
| +9
| +9
|19
|22
|29
|26
|440
|440
|840
|840
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|10 rounds
|10 rounds
| +10
| +10
|20
|24
|30
|28
|520
|520
|920
|920
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|11 rounds
|11 rounds
| +11
| +11
|21
|26
|31
|30
|600
|600
|1000
|1000
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|12 rounds
|12 rounds
| +12
| +12
|22
|28
|32
|32
|680
|680
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|13 rounds
|13 rounds
| +13
| +13
|23
|30
|33
|34
|760
|760
|1160
|1160
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|14 rounds
|14 rounds
| +14
| +14
|24
|32
|34
|36
|840
|840
|1240
|1240
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|15 rounds
|15 rounds
| +15
| +15
|25
|34
|35
|38
|920
|920
|1320
|1320
|-
|11
|16 rounds
| +16
|36
|40
|1000
|1400
|-
|12
|17 rounds
| +17
|38
|42
|1080
|1480
|-
|13
|18 rounds
| +18
|40
|44
|1160
|1560
|-
|14
|19 rounds
| +19
|42
|46
|1240
|1640
|-
|15
|20 rounds
| +20
|44
|48
|1320
|1720
|}
|}


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=== Advantages ===
=== Advantages ===


* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10<ref>XRL.Rules.Stat.GetCombatDV</ref>, making them very easy to hit.
* Creatures that are [[stuck]] in a web are unable to move and, as a result, have a fixed [[DV]] of -10{{Code Reference|namespace=XRL.Rules|class=Stat|method=GetCombatDV}}, making them very easy to hit.
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack.
* It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack.
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
* The immunity to becoming stuck makes fighting in an asphalt biome much easier, and makes travelling through one much less frustrating.
* The ability to, while [[phased]], create {{favilink|phase web|plural}} which, when harvested into {{favilink|phase silk}} and cooked into a dish, allow the player to become [[phased]] again, gives a player with [[Harvestry]] and {{Name}} access to an effective method of money farming.
* The ability to, while [[phased]], create {{favilink|phase web|plural}}, allows constant harvesting of {{favilink|phase silk}}.
* While the [[Reputation|reputation]] bonus is not enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction, it does bring the default close enough (25 reputation points away) that a small reputation gain can tip the player into "not cared about."
** This can be cooked into a dish, allowing the player to become [[phased]] again or improving phasing-based effects.
** This can be used in combination with [[Harvestry]] as an effective method of money farming.
* The [[Reputation|reputation]] bonus is enough to bring a player from "disliked" to "not cared about" by the [[:Category:Arachnids (faction)|arachnids]] faction.


=== Disadvantages ===
=== Disadvantages ===


* Relatively long cooldown.
* Relatively long cooldown.
* Moderately high mutation point cost for the effectiveness of the mutation.
* Moderately high mutation point cost.
 
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}