Sprint: Difference between revisions

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== Mechanics ==
== Mechanics ==
Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting.
{{Excerpt|Sprinting#Mechanics}}
 
'''Sprint''' cannot be used if the creature is frozen solid or on the world map.
 
=== Penalties ===
* While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]].
* Any melee attacks made by the sprinter will suffer from a '''-10''' [[Melee_combat#Hit_Roll|to-hit]] penalty, and will also immediately cancel the sprint.<ref name="Running" />
* Firing any kind of missile weapon suffers from a random [[aim variance]] penalty (a random amount between -23° and 23°).{{Code Reference|class=MissileWeapon}}


== Skill Interactions ==
== Skill Interactions ==