Sprint: Difference between revisions

675 bytes added ,  13:01, 3 July 2021
related items and mutations
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(related items and mutations)
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* [[Hurdle]] removes the DV penalty associated with sprinting.
* [[Hurdle]] removes the DV penalty associated with sprinting.
* [[Sling and Run]] removes the accuracy penalty for firing any missile weapon while sprinting (not just pistols).
* [[Sling and Run]] removes the accuracy penalty for firing any missile weapon while sprinting (not just pistols).
== Item Interactions ==
* Wearing {{favilink|bounding boots}} for at least 100 turns grants the [[springing]] effect, which increases the movement speed boost while sprinting to 3x.
* Equipping {{favilink|rocket skates}} changes the {{name}} ability to Power Skate, which grants [[power skating]] instead.
* Wearing a fully [[boot sequence|booted]] {{favilink|Kah's loop}} removes the penalties listed above, and allows the wearer to keep sprinting after performing an action that would normally cancel it.
== Mutation Interactions ==
* [[Triple-jointed]] gives a mutation-level-based chance to activate {{name}} without putting the ability on cooldown.
* [[Two-hearted]] increases the sprint duration by a mutation-level-based percentage.
* [[Wings]] increase the sprint speed by a mutation-level-based percentage.


== Additional Notes ==
== Additional Notes ==
Creatures that lack the '''Sprint''' skill can obtain it by purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]]). Purchasing the base Tactics skill will also grant the '''Sprint''' skill and the ability to start sprinting.
Creatures that lack the '''Sprint''' skill can obtain it by purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]]). Purchasing the base Tactics skill will also grant the '''Sprint''' skill and the ability to start sprinting.
If {{favilink|rocket skates}} are equipped, the "Sprint" ability changes into "Power Skate", and grants the effect [[power skating]] instead.


== Ability Cooldown ==
== Ability Cooldown ==
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