Sprint: Difference between revisions
related items and mutations
No edit summary |
(related items and mutations) |
||
Line 14: | Line 14: | ||
* [[Hurdle]] removes the DV penalty associated with sprinting. | * [[Hurdle]] removes the DV penalty associated with sprinting. | ||
* [[Sling and Run]] removes the accuracy penalty for firing any missile weapon while sprinting (not just pistols). | * [[Sling and Run]] removes the accuracy penalty for firing any missile weapon while sprinting (not just pistols). | ||
== Item Interactions == | |||
* Wearing {{favilink|bounding boots}} for at least 100 turns grants the [[springing]] effect, which increases the movement speed boost while sprinting to 3x. | |||
* Equipping {{favilink|rocket skates}} changes the {{name}} ability to Power Skate, which grants [[power skating]] instead. | |||
* Wearing a fully [[boot sequence|booted]] {{favilink|Kah's loop}} removes the penalties listed above, and allows the wearer to keep sprinting after performing an action that would normally cancel it. | |||
== Mutation Interactions == | |||
* [[Triple-jointed]] gives a mutation-level-based chance to activate {{name}} without putting the ability on cooldown. | |||
* [[Two-hearted]] increases the sprint duration by a mutation-level-based percentage. | |||
* [[Wings]] increase the sprint speed by a mutation-level-based percentage. | |||
== Additional Notes == | == Additional Notes == | ||
Creatures that lack the '''Sprint''' skill can obtain it by purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]]). Purchasing the base Tactics skill will also grant the '''Sprint''' skill and the ability to start sprinting. | Creatures that lack the '''Sprint''' skill can obtain it by purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]]). Purchasing the base Tactics skill will also grant the '''Sprint''' skill and the ability to start sprinting. | ||
== Ability Cooldown == | == Ability Cooldown == |