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'''Sprint''' is a hidden [[ | '''Sprint''' is a hidden [[skill]] in the [[Tactics]] skill tree that all player characters start with, along with [[Make Camp]]. | ||
'''Sprint''' adds the ability to start [[sprinting]], with a cooldown of 100. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.{{Code Reference|name=Running|namespace=XRL.World.Effects|class=Running}} | '''Sprint''' adds the ability to start [[sprinting]], with a cooldown of 100. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.{{Code Reference|name=Running|namespace=XRL.World.Effects|class=Running}} | ||
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== Skill Interactions == | == Skill Interactions == | ||
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (i.e. Sprinting page) | |||
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* [[Conatus]] and [[Longstrider]] increase the sprint duration by 10 each. These skills can stack. | * [[Conatus]] and [[Longstrider]] increase the sprint duration by 10 each. These skills can stack. | ||
* [[Hurdle]] removes the DV penalty associated with sprinting. | * [[Hurdle]] removes the DV penalty associated with sprinting. | ||
* [[Sling and Run]] removes the accuracy penalty for firing | * [[Sling and Run]] removes the accuracy penalty for firing pistols while sprinting. | ||
== Item Interactions == | |||
* Wearing {{favilink|bounding boots}} for at least 100 turns grants the [[springing]] effect, which increases the movement speed boost while sprinting to 3x. | |||
* Equipping {{favilink|rocket skates}} changes the {{name}} ability to Power Skate, which grants [[power skating]] instead. | |||
* Wearing a fully [[boot sequence|booted]] {{favilink|Kah's loop}} removes the penalties listed above, and allows the wearer to keep sprinting after performing an action that would normally cancel it. | |||
== Mutation Interactions == | |||
* {{favilink|Triple-jointed}} gives a mutation-level-based chance to activate {{name}} without putting the ability on cooldown. | |||
* {{favilink|Two-hearted}} increases the sprint duration by a mutation-level-based percentage. | |||
* {{favilink|Wings}} increase the sprint speed by a mutation-level-based percentage. | |||
== Additional Notes == | == Additional Notes == | ||
Creatures that lack the '''Sprint''' skill can obtain it by purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]]). Purchasing the base Tactics skill will also grant the '''Sprint''' skill and the ability to start sprinting. | Creatures that lack the '''Sprint''' skill can obtain it by purchasing the base [[Tactics]] skill tree (which includes [[Hurdle]]). Purchasing the base Tactics skill will also grant the '''Sprint''' skill and the ability to start sprinting. | ||
== Ability Cooldown == | |||
{{willpower cooldown table | 100 }} | |||
{{references|2.0.201.55}} | {{references|2.0.201.55}} | ||
{{Skills | {{Skills Navbox}} |
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