Sprint: Difference between revisions

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'''Sprint''' is a hidden [[Skills and Powers|skill]] in the [[Tactics]] skill tree that all player characters start with, along with [[Make Camp]].
'''Sprint''' is a hidden [[Skills and Powers|skill]] in the [[Tactics]] skill tree that all player characters start with, along with [[Make Camp]].


'''Sprint''' adds the ability to start [[sprinting]], with a cooldown of 100. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.
'''Sprint''' adds the ability to start [[sprinting]], with a cooldown of 100. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.{{Code Reference|namespace=XRL.World.Effects|class=Running}}


== Mechanics ==
== Mechanics ==
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=== Penalties ===
=== Penalties ===
* While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]].
* While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]].
* Any melee attacks will suffer from a -10 to-hit penalty, and will also immediately cancel the sprint.{{Code Reference|namespace=XRL.World.Effects|class=Running}}
* Any melee attacks made by the sprinter will suffer from a '''-10''' [[Melee_combat#Hit_Roll|to-hit]] penalty, and will also immediately cancel the sprint.<ref name="Running" />
* Firing any kind of missile weapon suffers from a random aim variance penalty (a random amount between -23° and 23°).{{Code Reference|class=MissileWeapon}}
* Firing any kind of missile weapon suffers from a random [[aim variance]] penalty (a random amount between -23° and 23°).{{Code Reference|class=MissileWeapon}}


== Skill Interactions ==
== Skill Interactions ==