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| == Mechanics == | | == Mechanics == |
| Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting.
| | {{Excerpt|Sprinting#Mechanics}} |
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| '''Sprint''' cannot be used if the creature is frozen solid or on the world map.
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| === Penalties ===
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| * While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]].
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| * Any melee attacks made by the sprinter will suffer from a '''-10''' [[Melee_combat#Hit_Roll|to-hit]] penalty, and will also immediately cancel the sprint.<ref name="Running" />
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| * Firing any kind of missile weapon suffers from a random [[aim variance]] penalty (a random amount between -23° and 23°).{{Code Reference|class=MissileWeapon}}
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| == Skill Interactions == | | == Skill Interactions == |