8,290
edits
m (add type) |
m (accuracy penalty note) |
||
Line 3: | Line 3: | ||
== Mechanics == | == Mechanics == | ||
Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting. | Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an [[Missile_weapon_combat#Sprinting_and_Wildfire|accuracy penalty]] by default. | ||
'''Sprint''' cannot be used if the creature is frozen solid or on the world map. | '''Sprint''' cannot be used if the creature is frozen solid or on the world map. |