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== Mechanics == | == Mechanics == | ||
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Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an [[Missile_weapon_combat#Sprinting_and_Wildfire|accuracy penalty]] by default. | Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an [[Missile_weapon_combat#Sprinting_and_Wildfire|accuracy penalty]] by default. | ||