Steady Hand: Difference between revisions

670 bytes added ,  15:24, 2 July 2022
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{{hatnote|For the rifle skill, visit [[Steady Hands]].}}
{{DisambigMsg|the Pistol skill|the Bow and Rifle skill|Steady Hands}}
{{Skill
{{Skill
| class=Pistol
| class=Pistol
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| id=Pistol_SteadyHands
| id=Pistol_SteadyHands
}}
}}
'''Steady Hand''' is a skill in the [[Pistol]] skill tree. It is automatically unlocked for the player upon purchasing the parent node of the [[Pistol]] skill tree.
After unlocking this skill, the player's [[Missile_weapon_combat#Aim_Variance|aim variance]] is reduced by 2° when firing [[:Category:Pistols|pistols]]. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's [[Agility]] were 4 points higher.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
{{Factions that teach the skill}}
{{Creatures with the skill}}
{{References|2.0.201.114}}
{{Skills Navbox}}