Stinger (Confusing Venom): Difference between revisions

m
periods
mNo edit summary
m (periods)
Line 24: Line 24:
This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.
This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.


When venom is applied, the target will become confused for a number of rounds based on mutation level, acting semi-randomly until the effect wears off. Confusion also lowers the target's DV and [[MA]]. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the confusion, with the difficulty being based on mutation level. If this is successful, the target will "resist" the confusion. Creatures that lack a brain, such as robots and oozes, cannot be confused.  
When venom is applied, the target will become confused for a number of rounds based on mutation level, acting semi-randomly until the effect wears off. Confusion also lowers the target's {{DV}}DV and [[MA]]. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the confusion, with the difficulty being based on mutation level. If this is successful, the target will "resist" the confusion. Creatures that lack a brain, such as robots and oozes, cannot be confused.  
== Formulas ==  
== Formulas ==  
The following formulas are used to determine penetration (rounded down), duration of confusion (rounded down), and save difficulty against confusion based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of confusion cannot exceed {{Dice tooltip|2d3+14}} rounds.
The following formulas are used to determine penetration (rounded down), duration of confusion (rounded down), and save difficulty against confusion based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of confusion cannot exceed {{Dice tooltip|2d3+14}} rounds.
Line 266: Line 266:


=== Advantages ===
=== Advantages ===
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways.
* Confused enemies are more susceptible to mental attacks
* Confused enemies are more susceptible to mental attacks.
* Synergizes extremely well with builds focused on making multiple attacks per round
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.


=== Disadvantages ===
=== Disadvantages ===
* Moderate cost on character generation
* Moderate cost on character generation.
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer.
* Confused creatures may wander away from combat, possibly making battles take longer
* Confused creatures may wander away from combat, possibly making battles take longer.
{{Mutation Navbox}}
{{Mutation Navbox}}
2,158

edits