Sultan themes: Difference between revisions

2,902 bytes added ,  02:31, 16 November 2020
add info about inspiring events
(add sultan lore examples for "time" theme)
(add info about inspiring events)
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All [[sultan]]s have a certain theme around them. This theme will affect their professions, preferred materials, and actions. If a [[relic]] that is related to the sultan is found, their mods will also depend on their theme.
{{tocright}}All [[sultan]]s have one or more themes that describe the happenings in their life.
 
These themes affect many elements of the sultan's life - including their professions, preferred materials, and actions. If a [[relic]] that is related to the sultan is found, the relic's mods may also be influenced by the sultan's themes.
 
== Inspiring Events ==
Sultans have one theme by default, but will gain another theme if they happen to have an inspiring experience during the course of their lives. This experience will always be captured in one of the sultan's pieces of lore.{{Code Reference|namespace=XRL.Annals|class=InspiringExperience}} Sultans have approximately a 38% chance of having at least one inspiring experience during the course of their history.<ref><code>XRL.Annals.QudHistoryFactory.GenerateNewSultan()</code> ''(for each of 8 randomly-selected core lore-moments in the sultan's life, there is a 1 in 17 chance that the event will be an inspiring experience)''</ref>
 
Inspiring events will always indicate that from the moment of the event onward, the sultan "was obsessed with <something>", or "always kept <something> on their person". Here are a few examples:
 
{{qud quote|
&yOne auspicious day, Bathrihim II broke bread with a pilgrim. From then on, he always kept some sextants hidden on his person.
 
Somewhere in Shervamrod, Polyxerdokht came across a trove of white-hot stars in a bottle. For the rest of Polyxerdokht's life, she always kept some stardust hidden on her person.
}}
 
In the examples above, the words {{qud text|&Wsextants}} and {{qud text|&Wstardust}} indicate which additional theme the sultain obtained through inspiration, but the pool of potential words can vary. The following table describes which words are associated with each theme.
{| class="wikitable"
! Gained Theme
! Indicative Nouns
|-
| Glass
| {{qud text|prisms • glass • mirrors}}
|-
| Jewels
| {{qud text|jewels • rubies • sapphires • emeralds • agates • jasper stones • gemstones • amethysts • peridots}}
|-
| Stars
| {{qud text|stardust • meteorites • motes of light • stars in a bottle • telescopes}}
|-
| Time
| {{qud text|miniature clocks • forgotten seconds of one's life • hourglasses • atomic clocks}}
|-
| Salt
| {{qud text|salt • brine • spices • leaves}}
|-
| Ice
| {{qud text|blocks of ice • miniature glaciers • snowflakes • icicles}}
|-
| Scholarship
| {{qud text|quills • inkwells • scrolls}}
|-
| Might
| {{qud text|swords • guns • maces • axes • iron gauntlets • skulls • hammers • pummels • bones • helmets • breastplates • gauntlets • boots}}
|-
| Chance
| {{qud text|<number>-sided dice • coins • good omens • bad omens • tokens • charms • vessels of the Fates}}
|-
| Circuitry
| {{qud text|circuitboards • circuits • logic gates • light bulbs • batteries • vacuum tubes • oscilloscopes}}
|-
| Travel
| {{qud text|compasses • altimeters • astrolabes • maps • sextants • bedrolls • journals • boats • pairs of sandals}}
|}
 
== Description of Themes ==
 
===Glass===
===Glass===
:Profession: Glassblower, Window maker
:Profession: Glassblower, Window maker
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|Armor and Shields
|Armor and Shields
|}
|}
{{references|2.0.201.50}}


[[Category:Lore]]
[[Category:Lore]]