Sultan themes: Difference between revisions

291 bytes added ,  02:39, 16 November 2020
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{{tocright}}All [[sultan]]s have one or more themes that describe the happenings in their life.
{{tocright}}All [[sultan]]s have one or more themes that describe their attitudes and interests.


These themes affect many elements of the sultan's life - including their professions, preferred materials, and actions. If a [[relic]] that is related to the sultan is found, the relic's mods may also be influenced by the sultan's themes.
These themes influence the sultan's chosen profession, preferred materials, and actions throughout their life. If a [[relic]] that is related to the sultan is found, the relic's mods may also be influenced by the sultan's themes. [[Historic site]]s related to the sultan will in some cases be generated with certain features that relate to the sultan's themes. For example, {{favilink|holographic shale}} walls can appear in historic sites that are dedicated to a sultan associated with the {{qud text|&Ystars}} theme.


== Inspiring Events ==
== Inspiring Events ==
Sultans have one theme by default, but will gain another theme if they happen to have an inspiring experience during the course of their lives. This experience will always be captured in one of the sultan's pieces of lore.{{Code Reference|namespace=XRL.Annals|class=InspiringExperience}} Sultans have approximately a 38% chance of having at least one inspiring experience during the course of their history.<ref><code>XRL.Annals.QudHistoryFactory.GenerateNewSultan()</code> ''(for each of 8 randomly-selected core lore-moments in the sultan's life, there is a 1 in 17 chance that the event will be an inspiring experience)''</ref>
Sultans have one theme by default, but may gain additional themes if they happen to have inspiring experiences during the course of their lives. An inspiring experience will always be captured in one of the sultan's pieces of lore.{{Code Reference|namespace=XRL.Annals|class=InspiringExperience}} Sultans have approximately a 38% chance of having at least one inspiring experience during the course of their history.<ref><code>XRL.Annals.QudHistoryFactory.GenerateNewSultan()</code> ''(for each of 8 randomly-selected core lore-moments in the sultan's life, there is a 1 in 17 chance that the event will be an inspiring experience)''</ref>


Inspiring events will always indicate that from the moment of the event onward, the sultan "was obsessed with <something>", or "always kept <something> on their person". Here are a few examples:
Inspiring events will always indicate that, from the moment of the event onward, the sultan "was obsessed with <something>", or "always kept <something> on their person". Here are a few examples:


{{qud quote|
{{qud quote|
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}}


In the examples above, the words {{qud text|&Wsextants}} and {{qud text|&Wstardust}} indicate which additional theme the sultain obtained through inspiration, but the pool of potential words can vary. The following table describes which words are associated with each theme.
The words {{qud text|&Ysextants}} and {{qud text|&Ystardust}} in the examples above indicate which additional theme the sultan obtained from the inspiring experience, but there are a variety of potential words associated with each theme, as described in the following table:
{| class="wikitable"
{| class="wikitable"
! Gained Theme
! Gained Theme