Sunder Mind: Difference between revisions

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Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle". This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness or behind [[Properties#Occluding|occluding]] objects, and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]]. After five rounds, both the attacker and the target will suffer a [[Bleeding|nosebleed]] (unless they lack a [[Face]]).{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode.  
Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle". This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness or behind [[Properties#Occluding|occluding]] objects, and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]]. After five rounds, both the attacker and the target will suffer a [[Bleeding|nosebleed]] (unless they lack a [[Face]]).{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode.  


As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage. Normal [[PV|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}}
As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage. Normal [[PV#Penetration Formula|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}}


== Interrupting Sunder Mind ==
== Interrupting Sunder Mind ==