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m (Fix mutation ID (might have changed during mutation overhaul - MentalBlast doesn't seem to exist anymore)) |
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{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.54}}{{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = none | | image = none | ||
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| desc = You sunder the mind of an enemy, leaving them reeling in pain.\n\nFor up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round.\nTaking any action other than passing the turn will break the connection.\nEach round you make a mental attack vs mental armor (MA).\nDamage increment: &C(level based)\nAfter the tenth round, you deal bonus damage equal to the total amount of damage you've done so far.\nRange: sight\nCooldown: 80 rounds | | desc = You sunder the mind of an enemy, leaving them reeling in pain.\n\nFor up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round.\nTaking any action other than passing the turn will break the connection.\nEach round you make a mental attack vs mental armor (MA).\nDamage increment: &C(level based)\nAfter the tenth round, you deal bonus damage equal to the total amount of damage you've done so far.\nRange: sight\nCooldown: 80 rounds | ||
| realitydistort =no | | realitydistort =no | ||
}}'''Sunder Mind''' is a mental mutation that can be used on | }}'''Sunder Mind''' is a [[Mutations#Mental Mutations|mental mutation]] that can be used on a creature to deal [[damage|mental damage]] every round for ten rounds. | ||
This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere within the current zone. Any tile can be selected regardless of distance, so long as the tile is visible. Sunder Mind will only succeed if it is used on a creature with a mind. | |||
As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage. | Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle". This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness or behind [[Properties#Occluding|occluding]] objects, and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]]. After five rounds, both the attacker and the target will suffer a [[Bleeding|nosebleed]] (unless they lack a [[Face]]).{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode. | ||
As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage. Normal [[PV|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}} | |||
== Interrupting Sunder Mind == | == Interrupting Sunder Mind == | ||
A | A psychic battle will be interrupted if: | ||
* The attacker | * The attacker takes any other action besides passing their turn | ||
* The attacker becomes [[confused]] | * The attacker becomes [[confused]] | ||
* The attacker is killed | * The attacker or target is killed | ||
* Either the attacker or | * Either the attacker or target moves to a new [[zone]] (this includes climbing up or down stairs) | ||
A sunder mind attack will '''''not''''' be interrupted if: | A sunder mind attack will '''''not''''' be interrupted if: | ||
* The attacker and | * The attacker and target move out of visual range of one another | ||
* The attacker becomes frozen | * The attacker becomes frozen | ||
*The attacker and victim | * The attacker and victim become out of phase (though no damage will be dealt) | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine damage based on mutation level, rounded down. | The following formulas are used to determine damage increment based on mutation level, rounded down. Note that different formulas are used to determine damage based on whether the mutation level is an odd or even number.<ref name="SunderMind"/> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Odd | ! Odd Levels | ||
| {{simple formula | 1d3 + (Level / 2) }} | | {{simple formula | 1d3 + (Level / 2) }} | ||
|- | |- | ||
! Even | ! Even Levels | ||
| {{simple formula | 1d4 + ((Level - 1) / 2) }} | | {{simple formula | 1d4 + ((Level - 1) / 2) }} | ||
|} | |} | ||
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|+ | |+ | ||
!Mutation Level | !Mutation Level | ||
!Damage | !Damage Increment | ||
|- | |- | ||
|1 | |1 | ||
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|+ | |+ | ||
!Mutation Level | !Mutation Level | ||
!Damage | !Damage Increment | ||
|- | |- | ||
|11 | |11 | ||
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|+ | |+ | ||
!Mutation Level | !Mutation Level | ||
!Damage | !Damage Increment | ||
|- | |- | ||
|21 | |21 | ||
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* High base cooldown | * High base cooldown | ||
* Does not work against creatures that do not possess a mind, such as [[:Category:Oozes (faction)|oozes]] and plants | * Does not work against creatures that do not possess a mind, such as [[:Category:Oozes (faction)|oozes]] and plants | ||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |