Sunder Mind: Difference between revisions

212 bytes added ,  10:36, 2 October 2020
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| desc = You sunder the mind of an enemy, leaving them reeling in pain.\n\nFor up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round.\nTaking any action other than passing the turn will break the connection.\nEach round you make a mental attack vs mental armor (MA).\nDamage increment: &C(level based)\nAfter the tenth round, you deal bonus damage equal to the total amount of damage you've done so far.\nRange: sight\nCooldown: 80 rounds
| desc = You sunder the mind of an enemy, leaving them reeling in pain.\n\nFor up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round.\nTaking any action other than passing the turn will break the connection.\nEach round you make a mental attack vs mental armor (MA).\nDamage increment: &C(level based)\nAfter the tenth round, you deal bonus damage equal to the total amount of damage you've done so far.\nRange: sight\nCooldown: 80 rounds
| realitydistort =no
| realitydistort =no
}}'''Sunder Mind''' is a mental mutation that can be used on any visible creature, dealing [[damage|mental damage]] over a period of ten rounds.  
}}'''Sunder Mind''' is a mental mutation that can be used on any visible creature, dealing [[damage|mental damage]] every round for ten rounds.  


Using Sunder Mind on a target will cause both the user and the target to become "locked in psychic battle", a status condition that prevents any other creatures from using Sunder Mind on those afflicted. The psychic battle will continue for ten rounds, so long as the user takes no other action besides passing their turn. After six rounds, both the user and the target will suffer a [[Bleeding|nosebleed]], dealing damage over time. On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this kills the target, their head will explode.  
Using Sunder Mind on a target will cause both the user and the target to become "locked in psychic battle", a status condition that prevents any other creatures from using Sunder Mind on those afflicted. The psychic battle will continue for ten rounds, so long as the user takes no other action besides passing their turn. After six rounds, both the user and the target will suffer a [[Bleeding|nosebleed]]. On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills the target, their head will explode.  


As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage.
As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage.
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!Damage
!Damage
|-
|-
|
|1
|
|1d3
|-
|-
|
|2
|
|1d4
|-
|-
|
|3
|
|1d3+1
|-
|-
|
|4
|
|1d4+1
|-
|-
|
|5
|
|1d3+2
|-
|-
|
|6
|
|1d4+2
|-
|-
|
|7
|
|1d3+3
|-
|-
|
|8
|
|1d4+3
|-
|-
|
|9
|
|1d3+4
|-
|-
|
|10
|
|1d4+4
|}
|}
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<br />
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!Damage
!Damage
|-
|-
|
|11
|
|1d3+5
|-
|-
|
|12
|
|1d4+5
|-
|-
|
|13
|
|1d3+6
|-
|-
|
|14
|
|1d4+6
|-
|-
|
|15
|
|1d3+7
|-
|-
|
|16
|
|1d4+7
|-
|-
|
|17
|
|1d3+8
|-
|-
|
|18
|
|1d4+8
|-
|-
|
|19
|
|1d3+9
|-
|-
|
|20
|
|1d4+9
|}
|}
<br />
<br />
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!Damage
!Damage
|-
|-
|
|21
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|1d3+10
|-
|-
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|22
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|1d4+10
|-
|-
|
|23
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|1d3+11
|-
|-
|
|24
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|1d4+11
|-
|-
|
|25
|
|1d3+12
|-
|-
|
|26
|
|1d4+12
|-
|-
|
|27
|
|1d3+13
|-
|-
|
|28
|
|1d4+13
|-
|-
|
|29
|
|1d3+14
|-
|-
|
|30
|
|1d4+14
|}
|}
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<br />
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=== Formulas ===
=== Formulas ===
The following formulas are used to determine damage based on mutation level.
The following formulas are used to determine damage based on mutation level, rounded down.
{| class="wikitable"
{| class="wikitable"
! Odd levels
! Odd levels