Sunder Mind: Difference between revisions

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Using Sunder Mind on a target will cause both the user and the target to become "locked in psychic battle", a status condition that prevents any other creatures from using Sunder Mind on those afflicted. The psychic battle will continue for ten rounds, so long as the user takes no other action besides passing their turn. After six rounds, both the user and the target will suffer a [[Bleeding|nosebleed]], dealing damage over time. On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this kills the target, their head will explode.  
Using Sunder Mind on a target will cause both the user and the target to become "locked in psychic battle", a status condition that prevents any other creatures from using Sunder Mind on those afflicted. The psychic battle will continue for ten rounds, so long as the user takes no other action besides passing their turn. After six rounds, both the user and the target will suffer a [[Bleeding|nosebleed]], dealing damage over time. On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this kills the target, their head will explode.  


As it deals mental damage, Sunder Mind deals damage against a creatures [[Mental Armor]].
As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage.


== Advancement Table ==
== Advancement Table ==
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{| class="wikitable"
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{| class="wikitable"
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!Damage
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=== Formulas ===
=== Formulas ===
The following formulas are used to determine damage based on mutation level.
The following formulas are used to determine damage based on mutation level.