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Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
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| maxpv = 17 | | maxpv = 17 | ||
| damage = 3d6 | | damage = 3d6 | ||
| weight = | | weight = 300 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = | | commerce = 3200 | ||
| weaponskill = {{SkillID to name|HeavyWeapons}} | | weaponskill = {{SkillID to name|HeavyWeapons}} | ||
| ammo = missile | | ammo = missile | ||
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| tilecolors = mc | | tilecolors = mc | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = BaseMagazineHeavyWeapon | | inheritingfrom = BaseMagazineHeavyWeapon | ||
| dynamictable = {{Dynamic object|Items|Swarm Rack}} | | dynamictable = {{Dynamic object|Items|Swarm Rack}} | ||
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| unidentifiedname = strange tubes | | unidentifiedname = strange tubes | ||
| unidentifiedaltname = strange tubes | | unidentifiedaltname = strange tubes | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | ||
| desc = | | modcount = 1 | ||
| mods = {{ModID to name|ModGigantic|1}} | |||
| desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | {{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | ||
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-25 move speed{{)}}}} | -25 move speed{{)}}}} | ||
| categories = Heavy Weapons | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. | The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. They can be found in tier 8 zones from corpses that are generated in caves, mounted on {{favilink|swarm turret|plural}} placed by {{favilink|Dynamic turret tinker|plural}}, or most consistently as the armament of {{favilink|Chrome Pyramid|plural}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}. | ||
== Obtaining == | == Obtaining == | ||
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Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid. | Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid. | ||
{{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink| | {{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink|Moon Stair}} (whereas the turrets are only found deep underground). | ||
Ways to remove the swarm rack include: | Ways to remove the swarm rack include: | ||
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* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload. | * It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload. | ||
* | * As a gigantic weapon, it takes up four missile weapon slots for non-colossal creatures (like most players). This means most players will be unable to wield it themselves. | ||
* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures. | * Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures. | ||
* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around. | * Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around. | ||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Heavy Weapons]] | [[Category:Heavy Weapons]] |