Syphon Vim: Difference between revisions

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{{As Of Patch|2.0.201.47}}{{Stub}}{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 3
| cost = 3
| id = LifeDrain
| id = LifeDrain
| code = dv
| startingmutation = yes
| desc = You bond with a nearby creature and leech its life force.\n\nMental attack versus an organic creature\nCooldown: 200 rounds\nDuration: 20 rounds\nDrains (Level) hit points per round
| gameversion = 2.0.206.63
| realitydistort =yes
| desc = You bond with a nearby creature and leech its life force.\n\nMental attack versus an organic creature\nDuration: 20 rounds\nCooldown: 200 rounds\nDrains &C(level based)&y hit points per round
| realitydistort = yes
}}
}}
{{name}} is a mental attack against an adjacent creature. You must be next to the creature to initiate the attack. After initating the life drain, you do not need to remain near the creature or even within line of sight - the effect will continue until the duration expires or the creature dies.
{{name}} is a [[Mutations#Mental Mutations|mental mutation]] that causes the player to leech life force from a creature, dealing damage and healing the player over time.


Each turn, the attack makes a mental attack against the defender's MA using the following formula:
Syphon Vim grants the "Life Drain" activated ability, which when used against an adjacent creature, will inflict [[syphoned]] and begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt to make a save against the life drain every turn; succeeding will cause them to "resist" the life drain, while failing will cause damage and healing to be applied. After initating the life drain, you do not need to remain near the creature or even within line of sight - the effect will continue until the duration of 20 rounds expires or the creature dies.
{{simple formula|1d8 + AttackModifier > DefenderMA + 4}}
Where '''AttackModifier''' equals either the attacker's Ego [[modifier]] or their {{name}} mutation level, whichever is higher.


If the check succeeds, the attack deals damage and the attacker heals for the same amount as the damage they caused.
Syphon Vim will not work if used against an inorganic creature, such as a robot.
 
== Formulas ==
The following formula is used to determine damage/healing amount based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LifeDrain}}
{|class="wikitable"
! Damage/Healing Amount
| {{simple formula| Level }}
|}
The following formula is used to determine saving throw against life drain based on either mutation level or [[Ego]] modifier.{{Code Reference|namespace=XRL.World.Effects|class=LifeDrain}}
{|class="wikitable"
! Saving Throw
| {{simple formula| 1d8 + Max(Ego Mod, Level) > Enemy MA + 4}}
|}
Note the "Max" function. This denotes that whichever variable is higher will be used in the equation.
 
If this statement is true, the creature will resist Life Drain. If it is false, Life Drain will succeed and effects will be applied.
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation Level
! Damage/Healing
|-
| 1
| {{Heart}}1
|-
| 2
| {{Heart}}2
|-
| 3
| {{Heart}}3
|-
| 4
| {{Heart}}4
|-
| 5
| {{Heart}}5
|-
| 6
| {{Heart}}6
|-
| 7
| {{Heart}}7
|-
| 8
| {{Heart}}8
|-
| 9
| {{Heart}}9
|-
| 10
| {{Heart}}10
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation Level
! Damage/Healing
|-
| 11
| {{Heart}}11
|-
| 12
| {{Heart}}12
|-
| 13
| {{Heart}}13
|-
| 14
| {{Heart}}14
|-
| 15
| {{Heart}}15
|-
| 16
| {{Heart}}16
|-
| 17
| {{Heart}}17
|-
| 18
| {{Heart}}18
|-
| 19
| {{Heart}}19
|-
| 20
| {{Heart}}20
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Mutation Level
! Damage/Healing
|-
| 21
| {{Heart}}21
|-
| 22
| {{Heart}}22
|-
| 23
| {{Heart}}23
|-
| 24
| {{Heart}}24
|-
| 25
| {{Heart}}25
|-
| 26
| {{Heart}}26
|-
| 27
| {{Heart}}27
|-
| 28
| {{Heart}}28
|-
| 29
| {{Heart}}29
|-
| 30
| {{Heart}}30
|}
 
</div>
</div>
 
== Ability Cooldown ==
{{willpower cooldown table | 200 }}
 
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Allows the player to remotely deal damage and heal after applying the effect
* Lasts for a relatively long time
=== Disadvantages ===
* Need to be in melee range to initiate the effect
* Moderate cost at character creation
* Damage and healing scales very slowly
* Very long cooldown
 
== Creatures that have Syphon Vim ==
{{Creatures with the mutation|Syphon Vim}}
 
{{references|2.0.201.48}}
{{Mutation Navbox}}
{{Mutation Navbox}}