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| categories = Melee Weapons | | categories = Melee Weapons | ||
}} | }} | ||
<!-- END QBE -->{{Weapon Navbox}} | <!-- END QBE --> | ||
The {{name}} is a weapon that can draw energy from the targets that it hits, storing that energy into any non-full [[energy cell]] that is slotted into it.{{Code Reference|class=SapChargeOnHit}} | |||
The {{name}} is capable of pulling charge: | |||
* Directly from creatures that it hits, if those creatures are capable of generating energy. For example, this is true if the target has the [[Electrical Generation]] mutation. | |||
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy. | |||
* From the cybernetics of the target, if those cybernetics are capable of generating energy. | |||
Each hit with the {{name}} draws {{dice tooltip|10d100}} energy from the target<ref><code>ObjectBlueprints.xml</code></ref> and, if there is enough room, stores that energy into the energy cell that is slotted into the {{name}}. The hit does not need to penetrate for this effect to succeed. | |||
The {{name}} does not itself consume any energy to function - it only steals energy from targets. | |||
== Average Time to Recharge an Energy Cell == | |||
Assuming the target has charge available to steal, the {{name}} takes, on average, this many hits to recharge an energy cell from empty to full: | |||
{| class="wikitable" | |||
! Cell | |||
! Average Hits to Recharge | |||
|- | |||
| {{favilink|fidget cell}} | |||
| 5 | |||
|- | |||
| {{favilink|solar cell}} | |||
| 5 | |||
|- | |||
| {{favilink|chem cell}} | |||
| 20 | |||
|- | |||
| {{favilink|nuclear cell}} | |||
| 198 | |||
|- | |||
| {{favilink|antimatter cell}} | |||
| 396 | |||
|} | |||
== References == | |||
<references /> | |||
{{Weapon Navbox}} |