Syphon baton: Difference between revisions

1,512 bytes added ,  19:23, 3 November 2020
add detail about how this works
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(add detail about how this works)
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| categories = Melee Weapons
| categories = Melee Weapons
}}
}}
<!-- END QBE -->{{Weapon Navbox}}
<!-- END QBE -->
The {{name}} is a weapon that can draw energy from the targets that it hits, storing that energy into any non-full [[energy cell]] that is slotted into it.{{Code Reference|class=SapChargeOnHit}}
 
The {{name}} is capable of pulling charge:
* Directly from creatures that it hits, if those creatures are capable of generating energy. For example, this is true if the target has the [[Electrical Generation]] mutation.
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy.
* From the cybernetics of the target, if those cybernetics are capable of generating energy.
 
Each hit with the {{name}} draws {{dice tooltip|10d100}} energy from the target<ref><code>ObjectBlueprints.xml</code></ref> and, if there is enough room, stores that energy into the energy cell that is slotted into the {{name}}. The hit does not need to penetrate for this effect to succeed.
 
The {{name}} does not itself consume any energy to function - it only steals energy from targets.
 
== Average Time to Recharge an Energy Cell ==
Assuming the target has charge available to steal, the {{name}} takes, on average, this many hits to recharge an energy cell from empty to full:
{| class="wikitable"
! Cell
! Average Hits to Recharge
|-
| {{favilink|fidget cell}}
| 5
|-
| {{favilink|solar cell}}
| 5
|-
| {{favilink|chem cell}}
| 20
|-
| {{favilink|nuclear cell}}
| 198
|-
| {{favilink|antimatter cell}}
| 396
|}
 
== References ==
<references />
{{Weapon Navbox}}